djgpp is a dos compiler, so you'll get problems once you want to make real windows apps.
Keda: do you mean this thing:?
??Code:template <int S> class Y { enum {V = S}: } template <class T> class X { int i; X() {i = T::V;}; }
Well, who uses those? It's against the idea of templates: they are meant to be used for ANY datatype! You can use macros instead, but they're not good as they are not typed:
this initializes any DirectX structure that needs a size:
I admit I'd prefer:Code:#define DD_INIT(s) \ memset(&s, 0, sizeof(s)); s.dwSize = sizeof(s);
But such things are rather seldom...Code:template <class dd> inline void DD_Init(dd s) { memset(&s, 0, sizeof(s)); s.dwSize = sizeof(s); }




CornedBee
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