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Nov 19th, 2001, 12:33 PM
#1
Thread Starter
Addicted Member
newbie
wanna know how I cn trap an arrow keypress event in C++
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Nov 19th, 2001, 12:41 PM
#2
Monday Morning Lunatic
Operating System?
Windowed or Console for that system?
Compiler?
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Nov 19th, 2001, 02:09 PM
#3
Thread Starter
Addicted Member
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Nov 19th, 2001, 07:37 PM
#4
PowerPoster
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Nov 20th, 2001, 09:57 AM
#5
If you want to do something game-like, VC++ is not good for this.
If you have a text menu where the user can select something, I don't know.
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Nov 20th, 2001, 12:34 PM
#6
Thread Starter
Addicted Member
me planning 2 make a game in C++...to learn...dont hv any other compiler..using VC++....now it turns out... I cnt use the graphics fnxs....
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Nov 20th, 2001, 04:19 PM
#7
PowerPoster
why can't you use graphics?
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Nov 20th, 2001, 05:09 PM
#8
Monday Morning Lunatic
Because they're trying to use the 16-bit gfx libraries with a 32-bit compiler, and obviously it won't work 
If you want to do graphics under Windows, you need to learn one of three things:
GDI - slower, but works on everything and is the basis for most of the non-games type display.
OpenGL - very slow without hardware acceleration, but dead easy to program for.
DirectX - A total bastard to write, especially in C++. However sometimes it is faster than OGL in software mode.
That said, OpenGL blows DX out of the water with acceleration, and it also runs on SGI workstations
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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