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Jun 10th, 2000, 10:45 PM
#12
Thread Starter
Frenzied Member
Im traveling right now so I can't try out the code yet When I get back later today I'll tell you how it went.
Just want to make sure. So in my map, I would just have to call something collidable and then it will work? After I tell my program what to do when it sees something collidable of course.
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