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Jun 7th, 2000, 04:41 PM
#1
How is it possible to extract card pictures from cards32.dll? I mainly need then API declarations, but some sample code is of course welcome.
Thanks in advance.
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Jun 7th, 2000, 07:17 PM
#2
Lively Member
I've used it before several years ago...but of course I'm at work and it's at home so I'll see if I can find some snippets over the weekend if you're still interested. Email me and I'll reply with code on Monday.
Toot
Some cause happiness wherever they go; others, whenever they go.
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Jun 7th, 2000, 08:19 PM
#3
Lively Member
Could you email me a copy also? Thanks!!!
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Jun 7th, 2000, 10:15 PM
#4
Hyperactive Member
Me tooo thanks in advance.
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Jun 7th, 2000, 11:33 PM
#5
Addicted Member
Cards
Unfortunately I started a card game type app before I read this post. I didnt' know that there was a card.dll file...On the upside it doesnt' aparently have Jokers in it....
Basically I went and extracted the cards from Solitaire by CUT/PAsting them into an image editor and saving the file as JPG's. In the code I put them into an image list. It seems to work pretty well...But would it be more efficient to use API's with this DLL?
I wouldn't mind a copy of that code myself. How do you extract images from a DLL? FOr that matter, how do you put them in... it would seem to be more advantageous to have all of the graphics for my GCC project in one DLL rather than umpteen files....
Could you do that with audio too? Like MIDI and WAV?
Eiredrake
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Jun 13th, 2000, 05:09 AM
#6
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Jun 13th, 2000, 05:28 AM
#7
Lively Member
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