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Nov 13th, 2001, 03:14 PM
#1
Thread Starter
New Member
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Nov 13th, 2001, 03:48 PM
#2
Good Ol' Platypus
See what RECT the mouse falls into, if there are more than one then start with any. Then, use a GetPixel call on the mask (or sprite if colour keyed) to see if it is the transparent colour. If it is the transparent colour, check what quadrant of the RECT it's in. If it's in the upper-left, choose the one to the upper-left, etc.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Nov 14th, 2001, 08:04 PM
#3
Frenzied Member
www.isohex.net
Very good site, unfortunately its C++ and DirectX but the theory is very good.
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Sep 21st, 2004, 06:11 AM
#4
Banned
Originally posted by Sastraxi
See what RECT the mouse falls into, if there are more than one then start with any. Then, use a GetPixel call on the mask (or sprite if colour keyed) to see if it is the transparent colour. If it is the transparent colour, check what quadrant of the RECT it's in. If it's in the upper-left, choose the one to the upper-left, etc.
can you show me some code please
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Sep 21st, 2004, 07:51 AM
#5
Ex-Super Mod'rater
Posted by nareth
can you show me some code please
3 Years old you know . Also Sastraxi isn't active on these forums now-a-days .
When your thread has been resolved please edit the original post in the thread (  )
and amend "-[RESOLVED]-" to the end of the title and change the icon to  , Thank you.
When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

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Sep 21st, 2004, 10:57 AM
#6
PowerPoster
Why can't I figure out what
Isometric Engine is?
What is special about it?
"From what was there, and was meant to be, but not of that was faded away." - - Steve Damm
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