Results 1 to 9 of 9

Thread: Game

  1. #1

    Thread Starter
    Fanatic Member
    Join Date
    Oct 2000
    Location
    Oregon
    Posts
    962

    Game

    I want to make a semi-3D racing game, but I need graphics. Does anyone know where I can get good quility graphics of cars and buildings?

    I need the following views:
    - Cars: Top, Side, Front, and Back.
    - Buildings: parall and perpenditular

    Also, how easy would it be to take those four views and create a view rotated inbetween them, such as 25 degress X, 10 degress Y, OR 45 X and Y.

    I would prefer the pictures be in jpeg or bitmap format, although gif would work too. The background should be one color.
    Involved in: Sentience

  2. #2
    Frenzied Member Jotaf98's Avatar
    Join Date
    Jun 2000
    Location
    I'm not gonna give you my IP address! Ok... Portugal, South-Western Europe, 3rd rock from the sun (our star is easy to find, a 47 Ursae Majoris in the Milky Way :p )
    Posts
    1,457
    That's not gonna be easy, you see, every programmer's problem is graphics

    As to rotating an image it's a bit slow in VB. If you can't make a C++ DLL I'd recommend searching the web for one that allows you to do that.
    Code:
    Temp = Me.GetIQ()
    'Error 9: Overflow
    'DON'T PANIC! :eek:

    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


    Jotaf's Theories!
    "Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision."

  3. #3

    Thread Starter
    Fanatic Member
    Join Date
    Oct 2000
    Location
    Oregon
    Posts
    962
    Damn.
    Involved in: Sentience

  4. #4
    Fanatic Member PsychoMark's Avatar
    Join Date
    Feb 2001
    Location
    Netherlands
    Posts
    540
    Use DirectX or OpenGL in 3D mode, faking 2D while keeping hardware acceleration and all tricks associated with it!


    I once made a Direct3D 7 series about that... *searches PSC*
    ah, there they are:

    Direct3D -> 2D
    Direct3D -> 2D Part 2, Faking Light!!
    Direct3D -> 2D Part 3, Alpha blending!!!


    Hope this helps...



    And yes, finding graphics is a programmer's worst nightmare
    Teaudirenopossum.Musasapientumfixaestinaure.
    (I can't hear you. There's a banana in my ear)

  5. #5

    Thread Starter
    Fanatic Member
    Join Date
    Oct 2000
    Location
    Oregon
    Posts
    962
    I know. But I still need the pictures.
    Involved in: Sentience

  6. #6
    Frenzied Member Jotaf98's Avatar
    Join Date
    Jun 2000
    Location
    I'm not gonna give you my IP address! Ok... Portugal, South-Western Europe, 3rd rock from the sun (our star is easy to find, a 47 Ursae Majoris in the Milky Way :p )
    Posts
    1,457
    Hey Mark, I didn't know it was you who made those things

    Did you manage to make it support more than one light? The only problem with it is that it's slow if you don't have a good graphics card
    Code:
    Temp = Me.GetIQ()
    'Error 9: Overflow
    'DON'T PANIC! :eek:

    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


    Jotaf's Theories!
    "Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision."

  7. #7
    Fanatic Member PsychoMark's Avatar
    Join Date
    Feb 2001
    Location
    Netherlands
    Posts
    540
    Yeah, that was me, in the days that I knew how to create a full directx application without even peeking

    I never solved that problem, basically because I suck at any math which goes beyond the standard sin, cos, tan trig.... and I got bored


    I did solve it another way though, I think I once managed to use normal Direct3D lights, which made the code easier. But since the technique used in Direct3D is the same as my version it still slows down on lowend cards...

    I'm forgot how DirectX exactly works, didn't even start VB in the last 4 months, now completely dedicated to Delphi and OpenGL, which works great (I refuse to leave these forums though )



    I never really finished a game (ok, one, Mario Multiplay, but the graphics weren't mine........ actually, two, also finished MouseAttack DX, but again those graphics weren't mine ), but the ones I tried I just ripped some sprites from other sources to test, if the game is almost complete you can then simply replace the graphics with your own, this way you don't get discouraged early when you don't have the graphics
    Teaudirenopossum.Musasapientumfixaestinaure.
    (I can't hear you. There's a banana in my ear)

  8. #8
    Good Ol' Platypus Sastraxi's Avatar
    Join Date
    Jan 2000
    Location
    Ontario, Canada
    Posts
    5,134
    I'm glad I don't have that problem =D
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  9. #9
    Junior Member
    Join Date
    Oct 2001
    Location
    Gränna, Sweden
    Posts
    23
    If it's 3D models/pictures I could do them, but I can't promise good/quick results.
    Bye

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width