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Oct 26th, 2001, 09:58 PM
#1
Thread Starter
PowerPoster
best round function?
right now, i am using this function to round double/float numbers:
PHP Code:
int round(double num)
{
return num + 0.5f;
}
how could i get it so it would take another paramater, that would round it to a specific decimal place? and, is this a good way to accomplish this function?
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Oct 27th, 2001, 02:41 AM
#2
PowerPoster
use "floor" in math.h header file to round a double or float variable like:
PHP Code:
cout<<floor(3.4);
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Oct 27th, 2001, 08:35 AM
#3
Thread Starter
PowerPoster
i can't use math.h, or any other librarys.
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Oct 27th, 2001, 11:36 AM
#4
Frenzied Member
i can't use math.h, or any other librarys.
Why Not?
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Oct 27th, 2001, 11:51 AM
#5
Fanatic Member
We're trying to make our own math library, and we don't want any dependency on the "official" one.
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Oct 27th, 2001, 01:00 PM
#6
Thread Starter
PowerPoster
yeah, so far it's going pretty well.
Anyone have any ideas on how to get a second paramater, that will allow it to roubd to a specific decimal place?
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Oct 27th, 2001, 01:10 PM
#7
transcendental analytic
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 27th, 2001, 01:35 PM
#8
Thread Starter
PowerPoster
thanks kedaman, thats just what i wanted.
but, i have a question...i put in this code:
Code:
double z;
double x = 2.229;
int r=10,d=2;
double y=(int)(x*(z=pow(r,d)))/z;
cout<<y<<endl;
that code returns "2.22" but shouldn't it produce 2.23?
one more question...what exactly does the 'r' variable control. i know you said it was the radix, but what does it do?
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Oct 27th, 2001, 02:33 PM
#9
transcendental analytic
#1 it returns the floor (round down)
radix is the base of a numbering system, for decimal it is 10, for binary it is 2, etc...
to round up from ceil(radix/2) you add 1/2z in advance
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 27th, 2001, 02:54 PM
#10
Thread Starter
PowerPoster
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Oct 27th, 2001, 03:06 PM
#11
transcendental analytic
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 27th, 2001, 04:10 PM
#12
Thread Starter
PowerPoster
sorry, but this just doesn't seem to be working...now it returns 0.02??
Code:
double z;
double x = 2.229;
int r=10,d=2;
double y=(int)(x+((1/2)*z)*(z=pow(r,d)))/z;
cout<<y<<endl;
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Oct 27th, 2001, 04:12 PM
#13
Thread Starter
PowerPoster
i must not be adding it in the right place???
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Oct 28th, 2001, 11:25 AM
#14
Thread Starter
PowerPoster
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Oct 28th, 2001, 07:33 PM
#15
transcendental analytic
PHP Code:
double z;
double x = 2.229;
int r=10,d=2;
double y=(int)((z=pow(r,d))*(x+(1/(2*z))))/z;
cout<<y<<endl;
1/2z not z/2 
btw you have to swap the factors since first term evaluates first, and z is in the second - will cause the the addition to be in vain.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 28th, 2001, 07:51 PM
#16
Thread Starter
PowerPoster
ahhh...i see. thanks a lot for all your help!
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Oct 29th, 2001, 05:53 AM
#17
For what it's worth - pow() is in math.h
On PC's, before the math coprocessor (80286), you had to have
integer arithmetic libraries and floating point libraries. You still have to have them, but they are much easier to build.
What you guys are trying to implement requires two spearate libraries - one for integers, another for floating point.
Originally, in very early CPU's, what you had as native operations were integer add, subtract, plus: carrry, negative, and oveflow flags.
Now CPU's support divison & multiplication (FP and integer) as well as other primitve operations.
What I'm trying to say:
if you want to build math libraries you have to start with the four basic operations (+ - / *) and derive everything else - like with the sqrt() thing in another thread. You can't just use
pow() without writing a pow() function first.
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Oct 29th, 2001, 06:19 AM
#18
transcendental analytic
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
-
Oct 29th, 2001, 04:47 PM
#19
Thread Starter
PowerPoster
Originally posted by jim mcnamara
For what it's worth - pow() is in math.h
On PC's, before the math coprocessor (80286), you had to have
integer arithmetic libraries and floating point libraries. You still have to have them, but they are much easier to build.
What you guys are trying to implement requires two spearate libraries - one for integers, another for floating point.
Originally, in very early CPU's, what you had as native operations were integer add, subtract, plus: carrry, negative, and oveflow flags.
Now CPU's support divison & multiplication (FP and integer) as well as other primitve operations.
What I'm trying to say:
if you want to build math libraries you have to start with the four basic operations (+ - / *) and derive everything else - like with the sqrt() thing in another thread. You can't just use
pow() without writing a pow() function first.
Yeah, i know. we already have our own basic pow funtion developed, so we didn't need math.h.
"What you guys are trying to implement requires two spearate libraries - one for integers, another for floating point. "
I was gonna get around that by using templates. would that work?
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Oct 29th, 2001, 04:50 PM
#20
Thread Starter
PowerPoster
Kedaman, whats the difference between this:
double power(int num, int power)
{
double x = 1;
for (int i = 1; i <= power; i++)
x = x * num;
return x;
}
and your complicated code:
if (power){
mask=256;//or higher max power
for(;!(mask&power);mask>>1); // or something that finds the highest set bit
y=x;
mask>>1;
for (;mask; ){
if (mask&power)
y*=x*y;
else
y*=y;
mask>>1;
}
else
y=1;
}
does yours allow for x^(1/2), x^(1/3) etc.?
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Oct 29th, 2001, 04:56 PM
#21
transcendental analytic
That's what i'm trying to explain here:
http://www.vbforums.com/showthread.p...wer#post533384
My algoritm will run faster, typically logn multiplications while yours will run n multiplications.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
-
Oct 29th, 2001, 05:04 PM
#22
PowerPoster
I have seen that Kedaman posts pretty complicated code. Maybe, he find it more interesting to confuse people
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Oct 29th, 2001, 05:40 PM
#23
Thread Starter
PowerPoster
nah, i don't think he is trying to confuse people. He has been helping me a lot lately, and i actually find it fun trying to figure out what the heck he is talking about. I learn a lot more inadvertantly when trying to figure out the stuff. He really knows what he is talking about. thanks kedaman .
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Oct 29th, 2001, 06:36 PM
#24
Abdul -
Kedaman is definitely not trying to mess people up. Just like you, he is writing in a language that isn't his native tongue.
That makes it harder all by itself. Plus, he tends to abstract algorithms very rapidly.
Sail -
yes, you can use templates to get around the float vs integer problem. The only downside is that some integer solutions are simpler algorithms than their float cousins, and some operations are not defined or don't work the same; roots & modulus arithmetic come to mind.
Just to mention it - the C99 standard defines complex arithmetic operations. For everything you can do to reals, you can now do to complex numbers: ccos, csin, carccos, cabs, etc.
VC++ implements the complex class instead.
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Oct 30th, 2001, 04:18 AM
#25
transcendental analytic
My intentions are the opposite Abdul, I try to make people understand things. I do tend to generalise and abstract things which often can be confusing, but once you understand the generalisation you will be a lot better off than with the details alone.
Everyone -
If something confuses you even a bit, then i'd be glad to know, since it will both help you and me 
You can use template specifications to narrow the definitions for specific types, say you want to have modulus for integers as well as floating points:
PHP Code:
template<class T>
T modulus(T x, T y){}; //default case
int modulus<int>(int x,int y){ //modulus for integers
return x%y;
};
float modulus<float>(float x,float y){
//do a floating point modulus
};
I don't happen to know how a floating point modulus is done though Just explaining how you can define different per type for a definition. If T is something else, it won't compile because the default specification template doesn't return anything. The compiler knows how to narrow; if you specify a template it will automatically search the most specified template which fits the expression.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
-
Oct 30th, 2001, 04:38 PM
#26
Thread Starter
PowerPoster
Cool, thanks. Man, thank god for templates, or i would have a LOT of extra code!!
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