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Oct 24th, 2001, 12:32 PM
#1
Thread Starter
New Member
okay, im new at this, got any pointers?
okay, im new to the windows based programming (basic programs are fine). I wanted to get into game development, and i was wondering if any of you had any pointers to get me into it?
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Oct 24th, 2001, 12:36 PM
#2
Addicted Member
[In time of development time stands still]
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Oct 24th, 2001, 12:40 PM
#3
Thread Starter
New Member
well, basically i want to make games, like the old final fantasy type games...
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Oct 24th, 2001, 03:38 PM
#4
Good Ol' Platypus
1st tip: Start simple. If you're new to windows programming, start small, even if you know a lot about BASIC. The jump is incredible.
2nd tip: Use Bitblt for your first game. http://vbden.tripod.com/articles/invmask.htm
3rd tip: If you haven't already done so, do some normal programming in VB (a database app, whatever), as it will help you get a feel for what VB's got to offer.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Oct 24th, 2001, 05:31 PM
#5
Frenzied Member
There's an excellent tutorial here at VB-World (look at the links at the top of the page), it teaches you how to make a Lander game and it's what got me started
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Oct 25th, 2001, 03:30 AM
#6
Addicted Member
Yeah, you should begin with simple games, but for RPG style games, you'll need something like this:
Code:
do
check for input
drawmap
randomize battle
loop
[In time of development time stands still]
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Oct 26th, 2001, 04:51 AM
#7
PowerPoster
I hat do loop.. use this instead:
Code:
While DoEvents
SlowDownFPS
CheckInput
UpdateScene
DrawScene
Wend
'Code improved by vBulletin Tool 2.0
And a tutorial, if you need one, youll find on my website in signature below.. Main->Coding->Tutorial
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Oct 26th, 2001, 04:55 AM
#8
Addicted Member
that doesn't really matter. But you might need to include DoEvents to make the games run smoother.
Code:
Do
DoEvents
do other stuff
Loop
[In time of development time stands still]
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Oct 26th, 2001, 05:17 AM
#9
PowerPoster
that doesn't really matter. But you might need to include DoEvents to make the games run smoother.
Yes it does, if someone sends me code i wont debug it if theres Do loops 
And DoEvents is to process windows messages, if you dont include it it'll freeze if you dont take care.. DoEvents by the way, returns the number of loaded windows of your project, so if theres no more windows it'll automatically exit. But take care: If you tun the loop from Form_Load you have to show the form first!
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