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Oct 24th, 2001, 12:20 PM
#1
Antialias
Hi,
Is there a algorithm available to antialias sprites in Visual Basic (no DirectX)?
Thanx!
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Oct 24th, 2001, 06:43 PM
#2
Addicted Member
You can't just 'antialias sprites'.
"1 4m 4 1337 #4xz0r!'
Janus
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Oct 24th, 2001, 07:56 PM
#3
Frenzied Member
hm are you sure you got the right meaning of antialias?
what you could do is blur it or do some aplhablending to make it look better against the background if that is what you want to do.
Sanity is a full time job
Puh das war harter Stoff!
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Oct 25th, 2001, 03:09 AM
#4
The sprites are not anti-aliassed. They should be anti-aliassed when they are being drawed on the background. 
The background is controlled by the user, so the anti-aliassed should be done at run-time.
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Oct 25th, 2001, 07:19 AM
#5
Good Ol' Platypus
I think he wants a filter that basically makes the edges look non-jaggy (something like how the GeForce 2/3 and Voodoo 4/5 have full-scene antialiasing)
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Oct 25th, 2001, 08:57 AM
#6
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Oct 26th, 2001, 02:17 AM
#7
Addicted Member
Alright...
You using pure VB, GDI, or DirectDraw?
"1 4m 4 1337 #4xz0r!'
Janus
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Oct 26th, 2001, 04:25 AM
#8
I'm using the BitBlt API.
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Oct 26th, 2001, 03:00 PM
#9
Frenzied Member
In that case it's gonna be a bit hard to do it... and slow. If I were you I would forget that idea
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Nov 5th, 2001, 12:34 AM
#10
Addicted Member
Idea
Try altering the edges of the mask to &H808080 or &H7F7F7F instead of &HFFFFFF... That'll do something similar to what you want. Though it won't look all that nice
"1 4m 4 1337 #4xz0r!'
Janus
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