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Thread: Walking forward in Direct3d?

  1. #1

    Thread Starter
    Junior Member
    Join Date
    Apr 2001
    Location
    Belgium
    Posts
    28

    Post Walking forward in Direct3d?

    I'm trying to make a 3d-Game with DirectX. I know how I can rotate my viewpoint in Direct3d (truh calculating directX). How can I let directx calculate that my viewpoint walks forward or do someone have good examples of 3d games in direct3d.
    (sorrrrrryyyyyyyyyy for my really bad English, I hope you understand the message!)

  2. #2
    Zaei
    Guest
    Just Move the camera. I assume that you are using D3DXMatrixLookAtLH() to define your camera. Just change the values in the vEye parameter to where you want your camera to be.

    Z.

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