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Oct 20th, 2001, 06:52 AM
#1
Thread Starter
Junior Member
Walking forward in Direct3d?
I'm trying to make a 3d-Game with DirectX. I know how I can rotate my viewpoint in Direct3d (truh calculating directX). How can I let directx calculate that my viewpoint walks forward or do someone have good examples of 3d games in direct3d.
(sorrrrrryyyyyyyyyy for my really bad English, I hope you understand the message!)
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Oct 20th, 2001, 10:44 AM
#2
Just Move the camera. I assume that you are using D3DXMatrixLookAtLH() to define your camera. Just change the values in the vEye parameter to where you want your camera to be.
Z.
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