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Thread: Daok Team - Operation Untouchable -

  1. #1
    DaoK
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    Daok Team - Operation Untouchable -

    This will be the new board for the team development.

  2. #2
    Fanatic Member stickman373's Avatar
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    I mean do you want animation bitblt for him walking left?

    or do you want more animations for him going right like a typical mario style game will scroll?


  3. #3
    Fanatic Member stickman373's Avatar
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    a new bitblt is attached not sure it looks fluent enough or good enough for walkign i could try some different frames.?

  4. #4
    Good Ol' Platypus Sastraxi's Avatar
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    I don't know about your idea of fluent, but go here:

    http://vbden.tripod.com/pics.htm

    You'll see the guy with the black outline, when he is walking... 6 frames seems to be enough in this case, but your guy is a big bigger so I reccomend 9 - 12.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  5. #5
    DaoK
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    Sastraxi is right, maybe we should have more image. Maybe 5 will be ok I do not want to many.

    Sastraxi can you give us some hint about how to make out background ? I think it should be with title but I am not sure. Anyway, I have to go continue to study I will post a new version of the game in about 3-4 hours.

    Daok

  6. #6
    Good Ol' Platypus Sastraxi's Avatar
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    Sastraxi can you give us some hint about how to make out background ? I think it should be with title but I am not sure.
    I'm not sure exactly what you mean... tiles? I tend to stick with 256-colour and do them in paint =).
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  7. #7
    DaoK
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    well the back image will be to big for 1 big file

  8. #8
    j2k
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    What is 'Operation Untouchable'?

  9. #9
    DaoK
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    Operation Untouchable is a game who will look like Duke Nukem 2d / Contra. We just started, it will be a great project to learn how to make game

  10. #10
    DaoK
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    I cannot figure how to make fall the heros when he just walk out of a block !!! I will retry but now I had tryed for more than 1 hours without success so I am a little bored.

    This is the project for the moment(The block procedure work perfectcly!!! )

  11. #11
    Fanatic Member stickman373's Avatar
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    Okay Daok i will add more frames to the walking animations to make it look better hopefully.


  12. #12
    DaoK
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    OK thank you. After that I will add it to the project in mouvement ( after my training in the gym ).

    I will be back in ~1 hours

  13. #13
    Fanatic Member stickman373's Avatar
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    I got some stuff to do also but then i'll be back hopefully.

  14. #14
    Fanatic Member stickman373's Avatar
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    And for those who didn't see the main screen graphic in the project request thread here it is.






  15. #15
    DaoK
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    I like that picture

  16. #16
    Fanatic Member stickman373's Avatar
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    That's why i posted it. Hehe!

    Gotta show it off.

    Be nice to have a menu on top of it.

    Like how duke nukem aand like quake has a menu over the game screen.

  17. #17
    Fanatic Member stickman373's Avatar
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    Does this look any better?

    I'm not sure how good i can get it with the frames provided.


  18. #18
    Fanatic Member stickman373's Avatar
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    I think i have it close to the best it can be with the frames i have to work with. I have 7 frames total but it looks better than before i think or hope. Posted Below.

    Daok where are you?
    Last edited by stickman373; Oct 18th, 2001 at 07:54 PM.

  19. #19
    DaoK
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    I am here I have worked on the code and forget to come here sorry.

  20. #20
    Fanatic Member stickman373's Avatar
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    No prob just want some feedback on the walking is it still bad looking?

  21. #21
    DaoK
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    I just see the new bitblt Very nice. Tonight I will post all the work I have done, if you can add it to the game it will be very nice Well lets try if you cannot I will try

  22. #22
    Fanatic Member stickman373's Avatar
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    Okay i will try to add the bitblt walking to the game and then make a bitblt for jumping. Well see how easy it is to implement with the existing code you have done.


  23. #23
    DaoK
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    Take this code, THIS CODE DO NOT WORK if you want to test it go in the Mod1 and take of all the code after the comment ( after the else).

    I will work on it tommorow.

    This is the file :

  24. #24
    Fanatic Member stickman373's Avatar
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    Okay i gtg for the night i'll add the walking tomorrow if i can and if that is okay. Cya later and great work!



    Looks like ya forgot the file!

  25. #25
    DaoK
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    Crap it didn't attach... grr

  26. #26
    DaoK
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    ok good tommorow you can do that and I will definitly solve the fall problem

  27. #27
    DaoK
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    Here we go I have found how to block block

  28. #28
    Fanatic Member stickman373's Avatar
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    Okay i'm trying to add the wlaking right in the game but not having much success yet...i'll go at it a bit longer then post anything if i have something. Otherwise it would be nice if you could give it a whirl

  29. #29
    DaoK
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    I go eat then program 30 minutes on it then I will go to the Gym and come back

  30. #30
    Fanatic Member stickman373's Avatar
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    30 min on what exactly

  31. #31
    DaoK
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    Well not really Here is 5pm55 and I will go to the gym at 6pm30.

    I have a new problem for an unknown reason the speed jump very fast, well I will fix that before leaving

  32. #32
    Fanatic Member stickman373's Avatar
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    grrrr i still don't have any idea where to put the darn walk code.

  33. #33
    DaoK
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    ok I go to the gym.

    Here is a hint you need a rotation maybe a loop who will loop until the speedx <> 0. Well I can do it if you really do not see how to make it. I will upload the code when I will be back of the gym. You will see then it's better but not perfect.

    ThingS to improve :

    When you move to the left ( 2 sec ) and than you go right the speed will be over the limit (5).

    WHen you fall you fall always to the ¦¤¢£@2 floor well it do not see like the jump other block and I didn't find why yet.

    The distance between block have to be to a minimum of 2*varheros.width

    Well

    Cya in 1 hours...

  34. #34
    DaoK
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    Well you can take a look here is the code...now I leave for real

  35. #35
    Fanatic Member stickman373's Avatar
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    I've been trying that and also a loop when KD(vbkeyRight) = false but i haven't got him to walk yet.

  36. #36
    Fanatic Member stickman373's Avatar
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    I will keep trying to work on it. Sorry i can't get it so far

  37. #37
    DaoK
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    I am sure than you can find a way to do it Well if you do not find how to do it sometime just take a 5 min brake can give you an idea. If you really cannot think about how the background will be made .

  38. #38
    Fanatic Member stickman373's Avatar
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    would you care to give it a try for a bit?


  39. #39
    DaoK
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    Sure

  40. #40
    DaoK
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    I have found how to make it but I do not know why 2 images go black !

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