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May 18th, 2024, 06:58 AM
#5
Thread Starter
PowerPoster
Re: How to keep a running total of elapsed time in fits and starts.
 Originally Posted by vbwins
How is your pause implemented? You could do something that looks paused but is actually just keeping track of the time or the pause time. How accurate must it be?
It just stops game-execution. There's nothing else going on. The pause could be two seconds or two weeks or whatever. It doesn't have to be super accurate. I just don't want it to be wildly off.
You know... you're running the game but your wife is forcing you to take a couple weeks vacationing in the Bahamas. But you don't want to miss a thing so you pause the game that your started this morning.
When you come home, I don't want the game to tell you it's been running for two weeks when it was really only running a few hours and then paused for two weeks.
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