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Feb 9th, 2021, 05:40 PM
#241
New Member
Re: Re PlanetSourceCode
 Originally Posted by dosgamer
I am working on compiling some more, also new submissions can be submitted on site under submit code.
Having scoured my downloads
I have found a further 600+ projects from 2015-2019 these will be available in the next few days. There is also some code snippets (without zips) but unsure atm how many. I used 2015 as my starting point as 2012-2015 seems lost due to PSCs data loss.
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Feb 10th, 2021, 01:33 AM
#242
Re: Re PlanetSourceCode
 Originally Posted by FortyPoundHead
Please do let me know if there are other sites or content that are in danger of going away, though.
See this list.
On Local Error Resume Next: If Not Empty Is Nothing Then Do While Null: ReDim i(True To False) As Currency: Loop: Else Debug.Assert CCur(CLng(CInt(CBool(False Imp True Xor False Eqv True)))): Stop: On Local Error GoTo 0
Declare Sub CrashVB Lib "msvbvm60" (Optional DontPassMe As Any)
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Feb 10th, 2021, 11:15 AM
#243
Member
Re: Re PlanetSourceCode
 Originally Posted by Bonnie West
#6 on the list (fortypoundhead) is in no danger of going away. Quite the opposite.
As for the others, I'll start making contact with the site owners this weekend for status. If they are not planning on continuing, I'll work with them to archive their content over to my own site.
Thanks for pointing me at this list; I hadn't seen it previously.
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Feb 10th, 2021, 02:43 PM
#244
New Member
Re: Re PlanetSourceCode
 Originally Posted by Bonnie West
#47 is also not at risk of going dark anytime soon. 
PSC downloads from 2016-2019 now online at https://vbcoders.com/new
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Feb 10th, 2021, 07:31 PM
#245
Fanatic Member
Re: Re PlanetSourceCode
 Originally Posted by Bonnie West
long time no see... Welcome Bonnie West...
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Feb 20th, 2021, 03:44 AM
#246
New Member
Re: Re PlanetSourceCode
Hi all! 
I read on this topic that PSC is gone...
I need to download an old shared PSC code from the following link:
https://vbcoders.com/code/a-[-update-your-program-with-liveupdate-a_57136.html but the zipped file is 0kb...
Any chance to find it in one of repositories that some of you kindly share here? And if yes, please anyone can explain me how to find it?
Thanks in advance
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Feb 20th, 2021, 07:56 AM
#247
New Member
Re: Re PlanetSourceCode
 Originally Posted by Artemis
Hi all!
I read on this topic that PSC is gone...
I need to download an old shared PSC code from the following link:
https://vbcoders.com/code/a-[-update-your-program-with-liveupdate-a_57136.html but the zipped file is 0kb...
Any chance to find it in one of repositories that some of you kindly share here? And if yes, please anyone can explain me how to find it?
Thanks in advance 
Hi, I have updated the zip.
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Dec 1st, 2021, 12:38 PM
#248
New Member
Re: Re PlanetSourceCode
 Originally Posted by Bobbles
I have created ISOs of the 7 CDs
I have zipped them all into a single .7z file which is 3.6GB
You will need the free 7Zip program to unzip them (those that have not tried 7zip, should do themselves a favor, and get it)
I have placed that single file on to my Google Drive
If anyone wants them, PM me to get a link.
I did not paste the link here, in case Google has a limit on how many people can download things ?
These are the identical CDs that PSC always has available for download from their site.
EG They can be installed, and then grant you access 15 times.
Rob
PS my earlier post describes them -
DETAILS OF 7 PSC CDs
1 Start - 2002
2 2002 - 2004
3 2004 - 2005
4 2005 - 2006
5 2007 - 2008
6 2008 - 2009
7 2009 - 2012
Hi Buddy, is this still available, would love a copy if possible.
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Dec 1st, 2021, 01:18 PM
#249
Re: Re PlanetSourceCode
 Originally Posted by handal_1
Hi Buddy, is this still available, would love a copy if possible.
Here is a link to the torrent: PSC-JUMBO_RESOURCE_CD_archive.torrent
Everything this is provided by the good hoarders at archive.org.
Keep in mind that the ZIP files of the submissions on these CDs are encrypted.
Also note that all the submissions were decrypted, unzipped and uploaded as separate source code repositories under PSC orgianization on github with a separate index repo.
cheers,
</wqw>
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Dec 1st, 2021, 01:58 PM
#250
Re: Re PlanetSourceCode
The PSC owner did not comment on the rest of the repository?
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May 21st, 2022, 03:49 PM
#251
New Member
Re: Re PlanetSourceCode
Help! Anyone PLEASE My house burned and PSC was my only offsite backup. I need the zip from my post
FOLLOW ME: Game Animation Art Workspace
from early 2019
***REWARD***
wayback machine post (no zip)
https://web.archive.org/web/20190413...75379&lngWId=1
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May 22nd, 2022, 02:17 AM
#252
Re: Re PlanetSourceCode
Have you checked post #249?
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May 22nd, 2022, 06:52 AM
#253
Re: Re PlanetSourceCode
I have ABSOLUTELY no idea if this link can help you...but take a look at it anyway...it MAY include your source code
https://archive.org/details/PSC-JUMBO_RESOURCE_CD
EDIT---OOPS, that may be the exact same link as in #249......:-(
Sam I am (as well as Confused at times).
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May 22nd, 2022, 09:09 AM
#254
Addicted Member
Re: Re PlanetSourceCode
FOLLOW ME: Game Animation Art Workspace
Submitted on: 2/8/2019 10:36:15 PM
Unlikely to be in the "Jumbo resource" of 2012
Last edited by argen; May 22nd, 2022 at 09:13 AM.
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May 22nd, 2022, 10:22 AM
#255
New Member
Re: Re PlanetSourceCode
 Originally Posted by argen
FOLLOW ME: Game Animation Art Workspace
Submitted on: 2/8/2019 10:36:15 PM
Unlikely to be in the "Jumbo resource" of 2012
Yes, thanks, I have searched everything I could find in the links. The only hope I have is that with over 2000 hits on the code, someone might still have it. Can't remember for sure but I think the zip was something like Games.zip with added numbers of course. The screenshot was swirling game pieces in the shape of an old pistol.
Thanks again for replies
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May 24th, 2022, 04:07 PM
#256
New Member
Re: Re PlanetSourceCode
 Originally Posted by dosgamer
Help! PLEASE My house burned and PSC was my only offsite backup. I need the zip from my post
FOLLOW ME: Game Animation Art Workspace
from early 2019
***REWARD***
wayback machine post (no zip)
https://web.archive.org/web/20190413...75379&lngWId=1
I have searched everything I could find in the links. The only hope I have is that with over 2000 hits on the code, someone might still have it. Can't remember for sure but I think the zip was something like Games.zip with added numbers of course. The screenshot was swirling game pieces in the shape of an old pistol.
Thanks again for replies
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May 24th, 2022, 10:55 PM
#257
Lively Member
Re: Re PlanetSourceCode
 Originally Posted by D.W. from PSC
Hi @D.W. from PSC D.W. from PSC is offline you can share the sample source-code VB6.0 Process Revolution?
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May 25th, 2022, 11:58 AM
#258
New Member
Re: Re PlanetSourceCode
 Originally Posted by xman2000
Hi @D.W. from PSC D.W. from PSC is offline you can share the sample source-code VB6.0 Process Revolution?
Sorry, when my house burned I lost all files (and everything else except my underwear).
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May 25th, 2022, 02:40 PM
#259
Re: Re PlanetSourceCode
Very sorry to hear of your loss (our house burned (all except a small closed in porch which I had made into an office, and saved a LOT of cd's, zip disks and even some floppies (for those of you who know what they are) in Dec 2004. Lost a 34-foot RV, a 1930 Ford Roadster and and a tractor in that fire...but my wife and I made it out okay at about 2 AM--Thank God, and the kid that God sent from a few houses away who was remarkably awake at that time of the morning and ran and knocked on our door...we made it out with minutes to spare.
Yes, my desktop was no good any more, but at least I had several backups of projects/programs that did not burn (also had some, including my VB6 original disks, at work). Other than the Roadster, all else has been replaced since then (of course, I DO now own a 1934 Plymouth PE Coupe).
Sam I am (as well as Confused at times).
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May 25th, 2022, 04:27 PM
#260
New Member
Re: Re PlanetSourceCode
 Originally Posted by SamOscarBrown
Very sorry to hear of your loss (our house burned (all except a small closed in porch which I had made into an office, and saved a LOT of cd's, zip disks and even some floppies (for those of you who know what they are) in Dec 2004. Lost a 34-foot RV, a 1930 Ford Roadster and and a tractor in that fire...but my wife and I made it out okay at about 2 AM--Thank God, and the kid that God sent from a few houses away who was remarkably awake at that time of the morning and ran and knocked on our door...we made it out with minutes to spare.
Yes, my desktop was no good any more, but at least I had several backups of projects/programs that did not burn (also had some, including my VB6 original disks, at work). Other than the Roadster, all else has been replaced since then (of course, I DO now own a 1934 Plymouth PE Coupe).
We now live in a bus converted to RV, a '75 GMC buffalo bus It will do until the rebuild
thanks for sharing
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Feb 26th, 2023, 02:40 AM
#261
Re: Re PlanetSourceCode
JFYI, had some time to upload original .zip files to each and every repo on PSC org on github.com from Elroy's AllTheZipFilesZipped (before deleting binaries) archive.
Now under each repo's releases tab you will find a release tagged Original ZIP containing the original submission w/ no files removed so might contain DLLs, binaries and/or other malicious content.
cheers,
</wqw>
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Feb 26th, 2023, 03:53 AM
#262
Re: Re PlanetSourceCode
Nice, I always find some new cool project every time someone bumps this thread 
Good to have the original zips.
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Feb 27th, 2023, 05:23 AM
#263
Re: Re PlanetSourceCode
 Originally Posted by wqweto
JFYI, had some time to upload original .zip files to each and every repo on PSC org on github.com from Elroy's AllTheZipFilesZipped (before deleting binaries) archive.
Now under each repo's releases tab you will find a release tagged Original ZIP containing the original submission w/ no files removed so might contain DLLs, binaries and/or other malicious content.
cheers,
</wqw>
Thank you for bringing this old project (EVO Battle) back to my memory!
I have to congratulate myself on this work; I have to say that I used to do really interesting things.
This causes me dual emotions; on the one hand it makes me proud, on the other hand I realize how old my synapses have gotten. :-))
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Feb 27th, 2023, 01:43 PM
#264
Addicted Member
Re: Re PlanetSourceCode
1243 CST central
Tried the site - no luck
Jeff
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Feb 27th, 2023, 03:24 PM
#265
Re: Re PlanetSourceCode
 Originally Posted by wqweto
JFYI, had some time to upload original .zip files to each and every repo on PSC org on github.com from Elroy's AllTheZipFilesZipped (before deleting binaries) archive.
Now under each repo's releases tab you will find a release tagged Original ZIP containing the original submission w/ no files removed so might contain DLLs, binaries and/or other malicious content.
Just FYI, there are absolutely viruses in some of the executables of the original zip files.
Any software I post in these forums written by me is provided "AS IS" without warranty of any kind, expressed or implied, and permission is hereby granted, free of charge and without restriction, to any person obtaining a copy. To all, peace and happiness.
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Feb 28th, 2023, 03:56 AM
#266
Re: Re PlanetSourceCode
 Originally Posted by Elroy
Just FYI, there are absolutely viruses in some of the executables of the original zip files.
Sure! If you find one you can post warnings in Issues of the respective repo on github.
I might try to automate the search by testing each .zip with Windows Defender if time permits.
Unfortunately there are the cases when a .vbw opens a .frm with a custom UserControl from the project sited on it, which gets ReadProperties executed and at this point can download and infect client host, which happens as early as on project load.
The only thing a bit reassuring is that all the malware/viruses must so dated by now it is either non-functional (C&C servers taken down) or detected by virtually 100% of the anti-virus software. These would be like some ancient viruses they find nowadays in permafrost :-))
cheers,
</wqw>
Last edited by wqweto; Feb 28th, 2023 at 04:03 AM.
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Feb 28th, 2023, 05:56 AM
#267
Re: Re PlanetSourceCode
@wqweto
I noticed that some of my projects fail to read some files.
You probably need to place this "*.txt eol=crlf" in the file ".gitattributes"
For example, this project fails to load ".doll" files presumably for the same reason. (so maybe it works with "*.doll eol=crlf")
To read files line by line they uses:
Code:
Open App.Path & "\" & Filename For Input As 1
Input #1, Var1
Input #1, Var2
...
PS
I partially understand gitattributes. Little knowledge
I usually use this gitattributes:
Code:
# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
*.ctx -diff
*.frx -diff
*.res -diff
*.RES -diff
*.bas eol=crlf
*.cls eol=crlf
*.ctl eol=crlf
*.frm eol=crlf
*.txt eol=crlf
*.vbp eol=crlf
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
Last edited by reexre; Feb 28th, 2023 at 06:03 AM.
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Feb 28th, 2023, 06:31 AM
#268
Re: Re PlanetSourceCode
Yes, I tried to mark unknown extensions as binary in .gitattributes so no crlf translation would happen but might have been unsuccessful.
Hopefully having the original .zip now would be useful escape hatch for situations like this.
Edit: Now I see it’s missing the “* binary” line — ooops!
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Feb 28th, 2023, 11:20 AM
#269
Re: Re PlanetSourceCode
 Originally Posted by wqweto
Sure! If you find one you can post warnings in Issues of the respective repo on github.
Hi Wqweto,
Yeah, that's not exactly the approach I took. When I first started looking at it all, I did some scans, and Microsoft Defender reported quite a few problems. Then, when I wasn't too far into it, I decided I wanted to post it all on these forums (seen here). So, I just launched into a couple of days work to remove all the executables, not really keeping track of where the viruses were.
And yeah, hopefully, as you say, all those viruses are so old that they can't cause much harm. But, it's always better to be safe than sorry ... and we should just re-compile if that's possible.
Any software I post in these forums written by me is provided "AS IS" without warranty of any kind, expressed or implied, and permission is hereby granted, free of charge and without restriction, to any person obtaining a copy. To all, peace and happiness.
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Feb 28th, 2023, 11:50 PM
#270
Addicted Member
Re: Re PlanetSourceCode
 Originally Posted by D.W. from PSC
Sorry, when my house burned I lost all files (and everything else except my underwear).
Where did you get fire-proof underwear?
Mine might be the source of a fire, at some point in time... JK
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