Results 1 to 5 of 5

Thread: Making simulation... suggestions

  1. #1

    Thread Starter
    Member
    Join Date
    Oct 2000
    Posts
    39

    Making simulation... suggestions

    Creating a simulation game like 'hacker' using text and words is becoming more popular

    In VB, how can we create say, a war simulation game,
    where there's a console with a few button on the form
    when u click on a button, a new 'command window' will come out
    eg: if I click on 'Economy', a 'command window' containing few text boxes and labels will appear
    However, how do I implement the 'command window' in a single form? Do I use picturebox and put all the controls in it, then make it invisible. When user click on the specific button, the picturebox will appear disguising as the 'command window'
    But if there's 10 button, I'll need 10 picturebox with multiple controls in each picbox.
    Is there other ways to do that?
    What do you, VB professionalist, suggest me to 2?

    more detail UI
    Code:
    |-------------------------|
    | |----|  |----|  |----|  |
    | |    | <--- button   |  |
    | |----|  |----|  |----|  | 
    |                         |
    | |---------------------| |
    | |    Picture box      | |
    | | containing multiple | |
    | |  controls. Behind   | |
    | |   this picture box  | |
    | |  hidden two other   | |
    | |     picture box     | | 
    | |---------------------| |
    |-------------------------|
    p.s = i use the picturebox.visible properties to switch pictureboxes
    Code:
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>  ___      __ ____   ____     _         ____    <<
    >>  \  \    /  / _  | |  __|   | |       |  __|   <<
    >>   \  \  /  / |_| | | |__    | |       | |__    <<
    >>    \  \/  /|  _ <  |__  \   | |       |  __|   <<
    >>     \    / | |_| |  __)  )  | |___  _ | |__    <<
    >>      \__/  |_____| |____/   |_____||_||____|   <<
    >>		      			          <<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
          Visual Basic 5 SP3 Learning Edition.
    
    Sub QuoteOfTheDay()
    If ASCII.ugly = True Then
      WhatTheHeck.ICare = True
    End If
    End Sub

  2. #2
    Zaei
    Guest
    You could design the game as an MDI interface. Have a main window, and a different window for each console, with their own controls. This would eliminate the need for picturebox showing and hiding, and make design easier, as well as more pleasing to users.

    Z.

  3. #3

    Thread Starter
    Member
    Join Date
    Oct 2000
    Posts
    39
    But
    can I not use any form?
    is there other way besides using form?
    using MDI is a bit tedious and as a result, the war simulation would not look like a console anymore
    I would want to eliminate the feeling of using normal window during playing this game
    any suggestions?

  4. #4
    Zaei
    Guest
    Let me see if i can get some more details on your idea. You want a console style game, eg, text only, commands typed at a command line etc? I would design it as I would a chat client. Large Multi-line textbox, no border style, 2d border, etc, black background with perhaps white or gray font, with a one line box for commands, same look. If you use a borderless window, and color it the same color as the textboxes, you can't see the difference. It looks neat (tried it). Then, you can easily switch boxes (or use the Load Command, with an array of main text boxes) for different areas (Economy, etc).

    Z.

  5. #5

    Thread Starter
    Member
    Join Date
    Oct 2000
    Posts
    39
    well
    i might try the borderless window style
    as u can c in my ASCII window above, it has user interface and controls
    that means, user only have to key in or modify information through the UI. No commandlines

    what do u suggest?

    the 'console' is just a term use for the war simulation main menu
    not the real console mode

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width