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Aug 8th, 2021, 01:20 PM
#3
Thread Starter
Frenzied Member
Re: QBasic/Qb45 high precision timing->
Yes, it might not be easy but from what I can tell it should be possible to do it in original QBasic. Part of the reason I am trying it is because I want to know how old DOS games managed precision timing. If QBasic isn’t suitable, a C (fit for DOS) example will do as well.
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