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Sep 10th, 2001, 03:21 PM
#1
Thread Starter
Member
Check this out and comment please!
I've made a nice little program that can read "fonts" from bitmaps.
That is, say, if you are making a game and don't wan't to use the normal fonts (because they look boring and are too clumsy) and you have a really good looking pic of alphabets and would like to use it for making the texts to the game, but you don't know how to, then this program is for you.
This program converts almost any text (it understands 96 different characters now) to the "font" you have in your bitmap-file. Check it out, and send feedback!
BMPFont 1.0
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Sep 11th, 2001, 06:44 AM
#2
Thread Starter
Member
And just in case you wonder "whatta hell this font looks like Terminal!" then don't wonder anymoere: it is Terminal, but it is read from the ABC.bmp. I spent only about 5 hours to make this program, so I didn't have time to draw a font (yet).
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Sep 11th, 2001, 06:51 PM
#3
Add a keypress event in the text box than when you press Enter that will made the same thing as you click the button.
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Sep 12th, 2001, 07:19 PM
#4
Frenzied Member
Hey, that's cool, but wouldn't it be better if instead of hard-coding the characters positions, you just had a 16 characters X 16 characters bitmap? That way you would have all possible 256 characters in the bitmap
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Sep 13th, 2001, 12:36 PM
#5
Thread Starter
Member
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Sep 13th, 2001, 12:40 PM
#6
Thread Starter
Member
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Sep 14th, 2001, 07:49 PM
#7
Frenzied Member
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Sep 15th, 2001, 06:41 AM
#8
Thread Starter
Member
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Sep 15th, 2001, 11:04 AM
#9
Good Ol' Platypus
search the web for an FMOD wrapper for Visual Basic, or a COM component, or a _stdcall DLL, or an ActiveX DLL/OCX. All can be used by Visual Basic, however I advise you do find an ActiveX DLL of it, as it is the easiest and fastest to use.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Sep 15th, 2001, 02:57 PM
#10
Thread Starter
Member
Originally posted by Sastraxi
search the web for an FMOD wrapper for Visual Basic, or a COM component, or a _stdcall DLL, or an ActiveX DLL/OCX. All can be used by Visual Basic, however I advise you do find an ActiveX DLL of it, as it is the easiest and fastest to use.
Uh... aaaaaa..... do you mean the fmod.dll by this???
Of course I have all of the fmod components (for all of the languages it can handle) but I have a little problem: when I try to load a module it says something like division by zero and stops executing. So I don't know the exact way to call the functions, thanks to the (in some cases) bad help files.
Well... have to check out the web if someone would have written a more specific help for it
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Sep 15th, 2001, 03:05 PM
#11
Good Ol' Platypus
Oh.. you must have a different version as earlier versions worked only in C++...
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Sep 16th, 2001, 05:53 PM
#12
Frenzied Member
FinnPanther: Well I've seen games that use the 256 characters in an image, and they just leave the ones that don't matter empty
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