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Sep 11th, 2017, 07:11 PM
#23
Re: [vb6] Class to make Image Controls Support PNG, TIF, GIF Animation
PSD and APNG are not supported by this class. If you can extract an image in bmp, jpg or tiff format from PSD (common in PSDs I believe), then you can send the bytes to this class.
Edited: I have no PSD parsing routines and am not interested in supporting PSD. That does not stop anyone from using whatever they want to parse the PSD themselves to extract the image format. Looks like the format is described here
If APNG is a requirement, suggest not using this class. Though, maybe over the next few days, I'll play with the idea. Initial thoughts are parsing the APNG and saving it to multi-page TIFF format and then treating the TIFF much like how this class handles GIF. Just a thought & no promises.
As far as your first question, let me create a simple example and post a bit later (tonite or tomorrow). You'll need a short routine to convert any image to 32bpp pre-multiplied so that you can use layered window APIs. Kinda busy with something else at the moment.
Last edited by LaVolpe; Sep 11th, 2017 at 07:18 PM.
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