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Thread: Gaming question

  1. #1

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    Exclamation Gaming question

    hey everyone, its me agian. i have a couple questions. The first being, most of you should know im trying to make a decent RPG, I have worked out the saving bit (thanks to those of you who helped out on that) but now a new problem has come up. The first is my game has a lot of battles in it, much like those of the Final Fantasy game series or other turn based RPGs like that, i am ok with my fighitng and all, but the onyl problem i am having is with the opponents fighting, i was thinking of having the opponent attack you with a timer or something like that, or i could do it with a randomized timer and have a whole routine of coding for each command i could give (i.e. punch, kick, ect.) There musst be a better way to do this, but i cant seem to find one, so if anyone could help me out with that it would be cool, another thing is, i need a tutorial or some help guide on graphics programing, so far my game is just a series of forms that arent that exciting, i want to make a moving object that would represent you the character walking around or something, i have Paint shop pro, and if there is something else i need im sure i could get it, so if anyone has any tips on where to learn about that kind of stuff, i would really apprreciate it, till next time

  2. #2
    Addicted Member goudabuddha's Avatar
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    Well, I don't know that much about game programming, but you can make really good looking 3-D characters for it with a program called Poser. It comes with a lot of animations, too, so a lot of your work will already be done for you. I suggest you look into it.

  3. #3
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    A book you might find useful

    I was just browsing the vbWorld website when I came across this book that got a rather good review from my friend John Percival. Thought you might want to follow the link and see if this would benefit you at all.

    http://www.vbworld.com/books/vbgraphics/

    Darren

  4. #4
    Frenzied Member Devion's Avatar
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    well...

    I'll quote and answer each question

    "i was thinking of having the opponent attack you with a timer or something like that, or i could do it with a randomized timer and have a whole routine of coding for each command i could give (i.e. punch, kick, ect.) There musst be a better way to do this"

    Well a simple way would be to just set a array of commands that the AI could do,

    "Dodge","Attack:Fire","Attack:Kick" and so on,
    (You could make a sort of monster database that when necessary pulls the right array out of it so you know all his 'attack' thingies.

    For the timing of fighting like FF you could use a static amount of waiting time plus a 'bonus'. so.. it has to wait 2 secs + 1 sec bonus (randomized to a extend).

    "another thing is, i need a tutorial or some help guide on graphics programing, so far my game is just a series of forms that arent that exciting"

    Use directX and background/backdrops to make it more appealing.

    "i want to make a moving object that would represent you the character walking around or something, i have Paint shop pro, and if there is something else i need im sure i could get it"

    Well, As Goudabuddha says, Poser is a very nice tool to make models and I even think it comes with something to export it to Avi.. from thereon I think you can convert it to GIF (and therefor use it in your program)... or.. you make something with poser and then you can create a bmp with images side by side like a filmstrip. Then you can use DirectX to animate/blit it to the screen.

    Hope this helps,

  5. #5

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    where?

    where do i get poser?

  6. #6
    Frenzied Member Devion's Avatar
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    Smile

    Don't know; Try Google.com and search for it, I don't know any location where you can download it (Legal or Illegal) so..

  7. #7

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    ok, i got it

    i got it, now what? do any of you have any idea on how to use it, or where i could get a tutorial or something to learn it with?

  8. #8
    Frenzied Member Devion's Avatar
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    Google.com

    simply search for "Poser Tutorial" and hope you find something useful, if not.. go for trial and error experimentin'

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