Indeed, you can just use a template for this. Just unzip the attachment and move the two files into:
C:\Program Files\Microsoft Visual Studio\VB98\Template\Projects
... or the equivalent location on your machine.
Warning: Check the folder first, you don't want to just replace any existing files with the same names!
Then you get the option of "Console EXE" when you open a new project.
Of course you might want to customize, adding more to the Module1.bas included. For example allocating/deallocating a console for IDE runs:
You could use an "IDE run test" to decide whether or not to invoke Setup/TearDown, though the GetConsoleTitle() call is usually good enough.Code:Option Explicit ' 'Reference to Microsoft Scripting Runtime. ' Public SIn As Scripting.TextStream Public SOut As Scripting.TextStream '--- Only required for testing in IDE or Windows Subsystem === Private Declare Function AllocConsole Lib "kernel32" () As Long Private Declare Function GetConsoleTitle Lib "kernel32" _ Alias "GetConsoleTitleA" ( _ ByVal lpConsoleTitle As String, _ ByVal nSize As Long) As Long Private Declare Function FreeConsole Lib "kernel32" () As Long Private Allocated As Boolean Private Sub Setup() Dim Title As String Title = Space$(260) If GetConsoleTitle(Title, 260) = 0 Then AllocConsole Allocated = True End If End Sub Private Sub TearDown() If Allocated Then SOut.Write "Press enter to continue..." SIn.ReadLine FreeConsole End If End Sub '--- End testing --------------------------------------------- Private Sub Main() Setup 'Omit for Console Subsystem. With New Scripting.FileSystemObject Set SIn = .GetStandardStream(StdIn) Set SOut = .GetStandardStream(StdOut) End With SOut.WriteLine "Any output you want" SOut.WriteLine "Goes here" TearDown 'Omit for Console Subsystem. End Sub




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