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May 3rd, 2000, 12:56 AM
#1
Thread Starter
Junior Member
Is anyone trying to set up a programming group over the net?
A groups creating games in visual basic?
Or a group which needs a new member?
I am really enthusiastic to be in such a group, so e-mail me or reply to this post if any of the above is true.
Thanks in advance!
Please visit my website http://www.geocities.com/perfectlyperfect2000
For a Gamer, Programming is the Ultimate Game
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May 5th, 2000, 02:11 AM
#2
transcendental analytic
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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May 5th, 2000, 09:57 PM
#3
So Unbanned
If anyone is willing to teach me OpenGL. I may do some art for there game if you're interested e-mail me: [email protected]
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May 5th, 2000, 10:52 PM
#4
transcendental analytic
I need more artist for an RPGgame using DirectDraw, not opengl. It's tilebased 2d and we need tons of design
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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May 6th, 2000, 09:37 PM
#5
New Member
What sorts of graphics are you looking for?
Well, it's a pentium parrot, besides, it's only a decimal.
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May 7th, 2000, 12:58 AM
#6
transcendental analytic
We're just working on the engine and our artists are working on some sample tiles so we haven't worked out a story yet, but you can do any graphix you want to.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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May 17th, 2000, 12:14 AM
#7
New Member
Will it be a RPG with an isometric view?
If you search tiles, i have some.
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May 17th, 2000, 01:49 AM
#8
transcendental analytic
What kind of tiles do you have? Actually need to have artists to join and do the artwork when we've come up with the needed tiles and scenes
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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May 17th, 2000, 02:33 AM
#9
New Member
I've tiles of the landscape, for example grass or a way, walls, water etc.
WHAT YOU WANT!
You only have to precise what you want.
Normally, I'm not an artist. I like programming games. But if you want, I can send you some tiles, I've made, and then we can see if you want me to join or not.
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May 17th, 2000, 03:02 AM
#10
transcendental analytic
Right, just zip them down and send to:
[email protected]
But that's my second mailbox, just for files so use this instead when you contact me:
[email protected]
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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May 17th, 2000, 07:57 PM
#11
New Member
Isometric or Rectangular?
1. Isometric:
/\
\/ a little bit wider
2. Rectangular:
___
| |
|___|
Now you've got the choice: ___
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May 17th, 2000, 08:28 PM
#12
transcendental analytic
Both! The RPG game is rectangulant, but i have an Isometric graphics engine waiting for tiles
Thanks!
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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May 22nd, 2000, 10:21 PM
#13
New Member
I've much to do. Sorry, I'll send it to you when I've more time.
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