part 2:
Code:058 (006) - MIX 2 2 1 params:3 Mix 2 channels Parameters : Mix Mode: wheighted SUM MUL ADD SUB Lighten Darken Dissolve Screen(Dodge) Overlay Hard Light Soft Light (Cairo) Color Dodge Color Burn Linear Dodge Linear Burn Linear Light Pin Light Abs Diff. Exclusion <<A - B>> - From 0 to 100 Swap Inputs - ON/OFF 059 (007) - MIX 3 3 1 params:4 Mix 3 channels Parameters : Mix Mode: wheighted SUM SUM A - From 1 to 100 B - From 1 to 100 C - From 1 to 100 060 (112) - MTBLUR 1 1 params:2 Motion BLUR (1 channel) Parameters : Angle - From -90 to 90 Blur Amout - From 5 to 100 061 (113) - MTBLUR3 3 3 params:2 Motion BLUR 3 channels Parameters : Angle - From -90 to 90 Blur Amout - From 5 to 100 062 (005) - MUL 1 1 params:2 Multiply by a Value (base 0.5 means an X shift by -0.5) Parameters : (1) 50 = 0.5 (2) 100 = 1 (3) 200 = 2 - Integer Based 0.5 - ON/OFF 063 (038) - NOISE 0 1 params:1 NOISE - Fractional Brownian Motion Parameters : Frequency - From 5 to 3000 064 (039) - NOISER 1 1 params:4 Spatial Deform by Noise (Fractional Brownian Motion) Parameters : X Frequency - From 5 to 100 Y Frequency - From 5 to 100 X Amount - From 0 to 100 Y Amount - From 0 to 100 065 (083) - OFFSET 1 1 params:3 Horizontal veritcal Offset Parameters : Offset Mode : Percentage Pixels Horizontal - From -50 to 50 Vertical - From -50 to 50 066 (084) - OFFSET3 3 3 params:3 Horizontal vertical Offset Parameters : Offset Mode : Percentage Pixels Horizontal - From -50 to 50 Vertical - From -50 to 50 067 (001) - OUTPUT 3 0 params:0 The Output (saved Picture) 068 (011) - PAINT 3 1 params:3 Set first 2 Input as Outputs of FLOW, and 3th as Source to 'paint' to Parameters : Brush Size - Integer Extra Iterations - Integer Smoothed - From 0 to 100 069 (044) - PENCIL 1 1 params:0 Pencil Drawing (Still Developing) 070 (063) - PIXELATE 3 3 params:2 Pixelate Parameters : Dot Size - From 1 to 32 Gap Size - From 0 to 16 071 (031) - POW 1 1 params:1 Standard Power Parameters : (1) 50 = 0.5 (2) 100 = 1 (3) 200 = 2 - Integer 072 (004) - POWEX 1 1 params:2 Hi values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF) Parameters : Based on AVG - ON/OFF (1) 50 = 0.5 (2) 100 = 1 (3) 200 = 2 - Integer 073 (037) - PYRAMID D 1 1 params:5 Pyramid Based Level-Details Enhancement / Reduction Parameters : Fine - From 1 to 1000 Medium - From 1 to 1000 Coarse - From 1 to 1000 BASE - From 0 to 100 Threshold - From 0 to 100 074 (040) - PYRAMRGB 3 3 params:5 Pyramid Based Level-Details Enhancement / Reduction Parameters : Fine - From 1 to 1000 Medium - From 1 to 1000 Coarse - From 1 to 1000 BASE - From 0 to 100 Threshold - From 0 to 100 075 (078) - QUANTIZE 1 1 params:2 Simple quantization Parameters : N of segments (min=2) - Integer Method : Uniform Histogram Based 076 (071) - RAMP 0 1 params:4 Gradient Ramp Parameters : Ranp Mode : Left-Right Right-Left Up-Down Down-Up Cone Up Cone Down Pyramid Up Pyramid Down Auger Right Auger Left Repeat - Integer Repeat Mode : Standard Countinous Shape Mode : Linear Sin90 Sin180 Cubic Sqr Pow2 077 (025) - RGB>HCY 3 3 params:0 Convert RGB colorspace to HCY (hue-saturation-Luma) Color space - For simplicity consider it as HSL 078 (065) - RGB>HSL 3 3 params:1 Convert RGB colorspace to HSL (Hue, Saturation, Luminance) with quasimondo.com or Standard Algorithm Parameters : Algorithm : Quasimondo Standard 079 (002) - RGB>LAB 3 3 params:0 Convert RGB colorspace to Lab Color space 080 (090) - RGB>XYZ 3 3 params:0 Convert RGB colorspace to XYZ 081 (094) - RGB>YUV 3 3 params:1 Convert RGB colorspace to Y'UV Y(Luma)UV or YCbCr Parameters : ColorSpace : YCbCr YUV 082 (050) - RGBSCREEN 3 3 params:0 RGB screen effect NOT Ready| 083 (029) - RGBTWEAK 3 3 params:3 Add/Sub RGB Values (it can be used even with other channels types) Parameters : RED / Ch1 - From -100 to 100 GREEN / Ch2 - From -100 to 100 BLUE / Ch3 - From -100 to 100 084 (058) - SCRATCHES 0 1 params:2 Scratches. to Simulate old film Parameters : Amount - From 1 to 100 Density - From 50 to 1000 085 (056) - SEPIA 3 3 params:0 Sepia - Vintage 086 (057) - SEPIA GRAY 1 3 params:1 Sepia - Vintage Starting from GrayScale Image Parameters : Blend Mode : Standard Overlay Screen 087 (042) - SHIFT 1 1 params:1 'Shift' left/right - Very useful to HUE shift Parameters : Value - From -500 to 500 088 (014) - SHOCK 1 1 params:2 Shock filter ... Still Developing Parameters : Length - Integer Extra Iterations - Integer 089 (054) - SIZE2X 1 1 params:1 Resize Width and Height by 2X Parameters : Kernel Mode : Light Blur (1) No Blur (0.2) More Blur (1.5) 090 (055) - SIZEHALF 1 1 params:1 Resize Width and Height by Half Parameters : Kernel Mode : Light Blur (1) No Blur (0.2) More Blur (1.5) 091 (077) - SKETCH 3 3 params:5 Sketch style Abstraction on RGB channels Parameters : Edge Darkness - From -100 to 100 bkgrnd Darkness - From -100 to 100 BackGround - ON/OFF bkgrnd Angle - From 0 to 100 BackGround Density : 2-Normal 3-Sparse1 4-Sparse2 1-Dense 092 (033) - SMOOTH S 1 1 params:2 Smooth Step (Threshold) Parameters : To - From 0 to 1000 From - From 0 to 1000 093 (067) - SNN 1 1 params:2 Symmetric Nearest Neighbour (Edge Preserving Smoothing) Parameters : Radius - Integer Extra Iterations - Integer 094 (068) - SNN3 3 3 params:2 RGB Symmetric Nearest Neighbour (Edge Preserving Smoothing) Parameters : Radius - Integer Extra Iterations - Integer 095 (102) - STDDEV 1 1 params:3 Standard Deviation Parameters : Radius - From 1 to 15 Mul Factor - From 10 to 100 Output Invert - ON/OFF 096 (103) - STDDEV3 3 3 params:3 Standard Deviation 3 Parameters : Radius - From 1 to 15 Mul Factor - From 10 to 100 Output Invert - ON/OFF 097 (051) - STIPPLE 1 1 params:3 Stipple effect still Developing! Parameters : Dot Size - From 40 to 100 Iterations - From 1 to 200 Previous State - ON/OFF 098 (107) - THRBLUR 1 1 params:5 Threshold Gaussian Blur Parameters : Radius - Integer R Cents - From 0 to 99 Threshold - From 5 to 999 Extra Iterations - Integer Fast Mode - ON/OFF 099 (108) - THRBLUR3 3 3 params:5 Threshold Gaussian Blur, 3 channels Parameters : Radius - Integer R Cents - From 0 to 99 Threshold - From 5 to 999 Extra Iterations - Integer Fast Mode - ON/OFF 100 (061) - TILT SHIFT 3 3 params:4 Fake Miniature - ToyEffect - Good with 'Panoramas' Pictures Parameters : Horizon - From 1 to 99 Amount - From 1 to 200 Saturation - From 0 to 100 Fast Mode - ON/OFF 101 (087) - TRACE 1 1 params:0 Trace WIP - Still developing! 102 (019) - USM 1 1 params:3 Unsharp Mask Parameters : Radius - Integer Amount - From 1 to 300 Threshold - From 0 to 100 103 (010) - VALUE 0 1 params:1 A constant Value (No input, only 1 output) Parameters : Constant Value ( 50=0.5 100 = 1 200 = 2 ) - Integer 104 (032) - VRCLAHE 1 1 params:2 Variable Radius CLAHE (a sort of Fake HDR) - Very slow, since for each pixel is done a Contrast Limited Histogram Equalization using its pixel neighbour window Parameters : Max Contrast - From 20 to 100 Max Radius - From 20 to 80 105 (093) - VRLCN 1 1 params:5 Variable Radius Local Contrast Normalization (WIP) Parameters : Max Radius - From 1 to 100 'Source' vs Half - From 0 to 100 Norm Strength - From 50 to 200 SQR: Attenuate low constrast regions Linear: Standard, enphasize low constrast regions : Square Root Linear Radius Sense - From -100 to 100 106 (114) - VRLCN2 1 1 params:5 DO NOT USE ! WIP - Variable Radius Local Contrast Normalization Parameters : Max Radius - From 1 to 100 'Source' vs Half - From 0 to 100 Norm Strength - From 50 to 200 SQR: Attenuate low constrast regions Linear: Standard, enphasize low constrast regions : Square Root Linear Radius Sense - From -100 to 100 107 (075) - WATERMAP 0 1 params:4 Water Height Map , to use as input for HMD (HeightMap Deformer) Parameters : Water Mode : Pool Pre Iterations - Integer Rain Density - Integer Speed (For Video Frames) - Integer 108 (100) - XMESH 1 1 params:1 Creates a Mesh by selecting the most relevant points and drawing them according to proximity Parameters : N Points - From 1000 to 10000 109 (104) - XPEN 3 3 params:0 Experimental Pencil 110 (105) - XPOIS 3 3 params:3 Experimental Pois Art Parameters : Max Radius - From 20 to 99 BackGround: Gray White Black Gaps Fill: Low x1 Medium x2 High x4 SuperHigh x8 111 (101) - XSTROKES 3 3 params:5 Experimental Art-Draw Strokes Parameters : Density - From 20 to 1000 'Curvature' - From 20 to 500 Pressure (Alpha) - From 10 to 100 BackGround: White Black PenSize - From 1 to 100 112 (091) - XYZ>RGB 3 3 params:0 Convert XYZ colorspace to RGB 113 (095) - YUV>RGB 3 3 params:1 Convert Y'UV or YCbCr Colorspace to RGB Parameters : ColorSpace : YCbCr YUV 114 (110) - ZMBLUR 1 1 params:4 ZOOM BLUR (1 channel) Parameters : Center X - From -200 to 200 Center Y - From -200 to 200 Blur Amout - From 1 to 100 Progressive = Blur More far from center : Constant Progressive Prog. Squared Prog. Squared 2 115 (111) - ZMBLUR3 3 3 params:4 ZOOM BLUR 3 channels Parameters : Center X - From -200 to 200 Center Y - From -200 to 200 Blur Amout - From 1 to 100 Progressive = Blur More far from center : Constant Progressive Prog. Squared Prog. Squared 2




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