part 2:
Code:
058 (006) - MIX 2	 2 1  params:3
		Mix 2 channels
			Parameters : 
				Mix Mode:
					wheighted SUM
					MUL
					ADD
					SUB
					Lighten
					Darken
					Dissolve
					Screen(Dodge)
					Overlay
					Hard Light
					Soft Light (Cairo)
					Color Dodge
					Color Burn
					Linear Dodge
					Linear Burn
					Linear Light
					Pin Light
					Abs Diff.
					Exclusion
				<<A    -    B>> -	From 0 to 100
				Swap Inputs -	ON/OFF


059 (007) - MIX 3	 3 1  params:4
		Mix 3 channels
			Parameters : 
				Mix Mode:
					wheighted SUM
					SUM
				A -	From 1 to 100
				B -	From 1 to 100
				C -	From 1 to 100


060 (112) - MTBLUR	 1 1  params:2
		Motion BLUR (1 channel)
			Parameters : 
				Angle -	From -90 to 90
				Blur Amout -	From 5 to 100


061 (113) - MTBLUR3	 3 3  params:2
		Motion BLUR 3 channels
			Parameters : 
				Angle -	From -90 to 90
				Blur Amout -	From 5 to 100


062 (005) - MUL	 1 1  params:2
		Multiply by a Value (base 0.5 means an X shift by -0.5)
			Parameters : 
				(1) 50 = 0.5   (2) 100 = 1   (3) 200 = 2  -	Integer
				Based 0.5 -	ON/OFF


063 (038) - NOISE	 0 1  params:1
		NOISE - Fractional Brownian Motion 
			Parameters : 
				Frequency -	From 5 to 3000


064 (039) - NOISER	 1 1  params:4
		Spatial Deform by Noise (Fractional Brownian Motion)   
			Parameters : 
				X Frequency -	From 5 to 100
				Y Frequency -	From 5 to 100
				X Amount -	From 0 to 100
				Y Amount -	From 0 to 100


065 (083) - OFFSET	 1 1  params:3
		Horizontal veritcal Offset    
			Parameters : 
				Offset Mode     :
					Percentage
					Pixels
				Horizontal -	From -50 to 50
				Vertical -	From -50 to 50


066 (084) - OFFSET3	 3 3  params:3
		Horizontal vertical Offset    
			Parameters : 
				Offset Mode     :
					Percentage
					Pixels
				Horizontal -	From -50 to 50
				Vertical -	From -50 to 50


067 (001) - OUTPUT	 3 0  params:0
		The Output (saved Picture)


068 (011) - PAINT	 3 1  params:3
		Set first 2  Input as Outputs of FLOW, and 3th as Source to 'paint' to
			Parameters : 
				Brush Size -	Integer
				Extra Iterations       -	Integer
				Smoothed -	From 0 to 100


069 (044) - PENCIL	 1 1  params:0
		Pencil Drawing    (Still Developing) 


070 (063) - PIXELATE	 3 3  params:2
		Pixelate
			Parameters : 
				Dot Size -	From 1 to 32
				Gap Size -	From 0 to 16


071 (031) - POW	 1 1  params:1
		Standard Power  
			Parameters : 
				(1) 50 = 0.5   (2) 100 = 1   (3) 200 = 2  -	Integer


072 (004) - POWEX	 1 1  params:2
		Hi values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF)
			Parameters : 
				Based on AVG -	ON/OFF
				(1) 50 = 0.5   (2) 100 = 1   (3) 200 = 2  -	Integer


073 (037) - PYRAMID D	 1 1  params:5
		Pyramid Based Level-Details Enhancement / Reduction
			Parameters : 
				Fine -	From 1 to 1000
				Medium -	From 1 to 1000
				Coarse -	From 1 to 1000
				BASE -	From 0 to 100
				Threshold -	From 0 to 100


074 (040) - PYRAMRGB	 3 3  params:5
		Pyramid Based Level-Details Enhancement / Reduction
			Parameters : 
				Fine -	From 1 to 1000
				Medium -	From 1 to 1000
				Coarse -	From 1 to 1000
				BASE -	From 0 to 100
				Threshold -	From 0 to 100


075 (078) - QUANTIZE	 1 1  params:2
		Simple quantization     
			Parameters : 
				N of segments (min=2)    -	Integer
				Method     :
					Uniform
					Histogram Based


076 (071) - RAMP	 0 1  params:4
		Gradient Ramp     
			Parameters : 
				Ranp Mode    :
					Left-Right
					Right-Left
					Up-Down
					Down-Up
					Cone Up
					Cone Down
					Pyramid Up
					Pyramid Down
					Auger Right
					 Auger Left
				Repeat       -	Integer
				Repeat Mode    :
					Standard
					Countinous
				Shape Mode    :
					Linear
					Sin90
					Sin180
					Cubic
					Sqr
					Pow2


077 (025) - RGB>HCY	 3 3  params:0
		Convert RGB colorspace to HCY (hue-saturation-Luma) Color space - For simplicity consider it as  HSL 


078 (065) - RGB>HSL	 3 3  params:1
		Convert RGB colorspace to HSL (Hue, Saturation, Luminance) with quasimondo.com or Standard Algorithm      
			Parameters : 
				Algorithm    :
					Quasimondo
					Standard


079 (002) - RGB>LAB	 3 3  params:0
		Convert RGB colorspace to Lab Color space


080 (090) - RGB>XYZ	 3 3  params:0
		Convert RGB colorspace to XYZ      


081 (094) - RGB>YUV	 3 3  params:1
		Convert RGB colorspace to Y'UV  Y(Luma)UV or YCbCr       
			Parameters : 
				ColorSpace     :
					YCbCr
					YUV


082 (050) - RGBSCREEN	 3 3  params:0
		RGB screen effect NOT Ready|    


083 (029) - RGBTWEAK	 3 3  params:3
		Add/Sub RGB Values  (it can be used even with other channels types)
			Parameters : 
				RED / Ch1 -	From -100 to 100
				GREEN / Ch2 -	From -100 to 100
				BLUE / Ch3 -	From -100 to 100


084 (058) - SCRATCHES	 0 1  params:2
		Scratches. to Simulate old film      
			Parameters : 
				Amount -	From 1 to 100
				Density -	From 50 to 1000


085 (056) - SEPIA	 3 3  params:0
		Sepia - Vintage       


086 (057) - SEPIA GRAY	 1 3  params:1
		Sepia - Vintage Starting from GrayScale Image         
			Parameters : 
				Blend Mode    :
					Standard
					Overlay
					Screen


087 (042) - SHIFT	 1 1  params:1
		'Shift' left/right - Very useful to HUE shift  
			Parameters : 
				Value -	From -500 to 500


088 (014) - SHOCK	 1 1  params:2
		Shock filter ...  Still Developing
			Parameters : 
				Length -	Integer
				Extra Iterations       -	Integer


089 (054) - SIZE2X	 1 1  params:1
		Resize Width and Height by 2X      
			Parameters : 
				Kernel Mode    :
					Light Blur (1) 
					No Blur (0.2) 
					More Blur (1.5)


090 (055) - SIZEHALF	 1 1  params:1
		Resize Width and Height by Half     
			Parameters : 
				Kernel Mode    :
					Light Blur (1) 
					No Blur (0.2) 
					More Blur (1.5)


091 (077) - SKETCH	 3 3  params:5
		Sketch style Abstraction on RGB channels      
			Parameters : 
				Edge Darkness -	From -100 to 100
				bkgrnd Darkness -	From -100 to 100
				BackGround -	ON/OFF
				bkgrnd Angle -	From 0 to 100
				BackGround Density     :
					2-Normal
					3-Sparse1
					4-Sparse2
					1-Dense


092 (033) - SMOOTH S	 1 1  params:2
		Smooth Step (Threshold)
			Parameters : 
				To -	From 0 to 1000
				From -	From 0 to 1000


093 (067) - SNN	 1 1  params:2
		Symmetric Nearest Neighbour (Edge Preserving Smoothing)      
			Parameters : 
				Radius   -	Integer
				Extra Iterations       -	Integer


094 (068) - SNN3	 3 3  params:2
		RGB Symmetric Nearest Neighbour (Edge Preserving Smoothing)      
			Parameters : 
				Radius   -	Integer
				Extra Iterations       -	Integer


095 (102) - STDDEV	 1 1  params:3
		Standard Deviation          
			Parameters : 
				Radius    -	From 1 to 15
				Mul Factor    -	From 10 to 100
				Output Invert -	ON/OFF


096 (103) - STDDEV3	 3 3  params:3
		Standard Deviation 3         
			Parameters : 
				Radius    -	From 1 to 15
				Mul Factor    -	From 10 to 100
				Output Invert -	ON/OFF


097 (051) - STIPPLE	 1 1  params:3
		Stipple effect  still Developing!    
			Parameters : 
				Dot Size  -	From 40 to 100
				Iterations  -	From 1 to 200
				Previous State -	ON/OFF


098 (107) - THRBLUR	 1 1  params:5
		Threshold Gaussian Blur
			Parameters : 
				Radius -	Integer
				R Cents -	From 0 to 99
				Threshold -	From 5 to 999
				Extra Iterations       -	Integer
				Fast Mode -	ON/OFF


099 (108) - THRBLUR3	 3 3  params:5
		Threshold Gaussian Blur, 3 channels
			Parameters : 
				Radius -	Integer
				R Cents -	From 0 to 99
				Threshold -	From 5 to 999
				Extra Iterations       -	Integer
				Fast Mode -	ON/OFF


100 (061) - TILT SHIFT	 3 3  params:4
		Fake Miniature - ToyEffect - Good with 'Panoramas' Pictures       
			Parameters : 
				Horizon -	From 1 to 99
				Amount -	From 1 to 200
				Saturation -	From 0 to 100
				Fast Mode -	ON/OFF


101 (087) - TRACE	 1 1  params:0
		Trace WIP - Still developing!     


102 (019) - USM	 1 1  params:3
		Unsharp Mask         
			Parameters : 
				Radius -	Integer
				Amount -	From 1 to 300
				Threshold -	From 0 to 100


103 (010) - VALUE	 0 1  params:1
		A constant Value (No input, only 1 output)
			Parameters : 
				Constant Value ( 50=0.5   100 = 1   200 = 2 )  -	Integer


104 (032) - VRCLAHE 	 1 1  params:2
		Variable Radius CLAHE (a sort of Fake HDR) - Very slow, since for each pixel is done a Contrast Limited Histogram Equalization using its pixel neighbour window    
			Parameters : 
				Max Contrast -	From 20 to 100
				Max Radius -	From 20 to 80


105 (093) - VRLCN	 1 1  params:5
		Variable Radius Local Contrast Normalization (WIP)      
			Parameters : 
				Max Radius -	From 1 to 100
				'Source' vs Half -	From 0 to 100
				Norm Strength -	From 50 to 200
				SQR: Attenuate low constrast regions
Linear: Standard, enphasize low constrast regions         :
					Square Root
					Linear
				Radius Sense -	From -100 to 100


106 (114) - VRLCN2	 1 1  params:5
		DO NOT USE ! WIP - Variable Radius Local Contrast Normalization      
			Parameters : 
				Max Radius -	From 1 to 100
				'Source' vs Half -	From 0 to 100
				Norm Strength -	From 50 to 200
				SQR: Attenuate low constrast regions
Linear: Standard, enphasize low constrast regions         :
					Square Root
					Linear
				Radius Sense -	From -100 to 100


107 (075) - WATERMAP	 0 1  params:4
		Water Height Map , to use as input for HMD (HeightMap Deformer)     
			Parameters : 
				Water Mode    :
					Pool
				Pre Iterations   -	Integer
				Rain Density    -	Integer
				Speed (For Video Frames)    -	Integer


108 (100) - XMESH	 1 1  params:1
		Creates a Mesh by selecting the most relevant points and drawing them according to proximity       
			Parameters : 
				N Points -	From 1000 to 10000


109 (104) - XPEN	 3 3  params:0
		Experimental Pencil         


110 (105) - XPOIS	 3 3  params:3
		Experimental Pois Art        
			Parameters : 
				Max Radius    -	From 20 to 99
				BackGround:
					Gray
					White
					Black
				Gaps Fill:
					Low x1
					Medium x2
					High x4
					SuperHigh x8


111 (101) - XSTROKES	 3 3  params:5
		Experimental Art-Draw Strokes        
			Parameters : 
				Density    -	From 20 to 1000
				'Curvature' -	From 20 to 500
				Pressure (Alpha) -	From 10 to 100
				BackGround:
					White
					Black
				PenSize -	From 1 to 100


112 (091) - XYZ>RGB	 3 3  params:0
		Convert XYZ colorspace to RGB      


113 (095) - YUV>RGB	 3 3  params:1
		Convert Y'UV or YCbCr Colorspace to RGB      
			Parameters : 
				ColorSpace     :
					YCbCr
					YUV


114 (110) - ZMBLUR	 1 1  params:4
		ZOOM BLUR (1 channel)
			Parameters : 
				Center X -	From -200 to 200
				Center Y -	From -200 to 200
				Blur Amout -	From 1 to 100
				Progressive = Blur More far from center      :
					Constant
					Progressive
					Prog. Squared
					Prog. Squared 2


115 (111) - ZMBLUR3	 3 3  params:4
		ZOOM BLUR 3 channels
			Parameters : 
				Center X -	From -200 to 200
				Center Y -	From -200 to 200
				Blur Amout -	From 1 to 100
				Progressive = Blur More far from center      :
					Constant
					Progressive
					Prog. Squared
					Prog. Squared 2