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Nov 20th, 2015, 10:16 AM
#1
Thread Starter
Frenzied Member
Sludge Tools - an old but, still interesting, and possibly useful project
Okay, how to start... A couple of years ago I tried to write my own adventure game using Hungry Software's Sludge scripting language. The tools that came with it were pretty good, but I felt it needed a few more features, and so I wrote a few of my own tools in Visual Basic.
Personally, I think the most useful one was "Sludge Screen Region Editor" - a program that generated the Sludge script code that defines "screen regions" (interactive rectangular areas on the screen (in a game made with Sludge script.)) Apparently other people using Sludge felt it was pretty useful too, judging from the responses I got after posting it.
The other tools are, in short:
-A source code viewer which allows the user to browse through stuff such as events, subroutines, and objects as defined in a Sludge script.
-A "calculator" that generates a line of script code that regulates game objects' apparent sizes based on a game screen's "horizon's" position.
-The original TGA loader (a version of which I uploaded to this forum) class is also part of the Screen Region Editor.
Screenshot:
Attachment 132435
I'm not sure how useful these tools still are, but I feel they are pretty well written and designed. They could probably be adapted for other purposes as well.
Last edited by Peter Swinkels; Nov 22nd, 2015 at 10:07 AM.
Reason: typo's
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Nov 20th, 2015, 02:33 PM
#2
Re: Sludge Tools - an old but, still interesting, and possibly useful project
Thanx for posting the TGA parser. Can compare that with mine (for possible improvement)
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