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Aug 18th, 2001, 02:32 PM
#1
Thread Starter
Hyperactive Member
Direct X 8.0 SDK help!!!!
Hello,
I just downloaded the Direct X 8.0 SDK for VB6. But when I try to make a DX8 window(the easiest tutorial), I get a message saying that the user end is not defined or something. Is there something else I have to do to make the Direct X 8 SDK for VB6 work with VB6?
Thanks for any help!
Visual Basic 6, HTML, JavaScript, learning C++
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Aug 19th, 2001, 06:24 AM
#2
Included in the DirectX SDK are a number of examples, if they too come up with an error like this, you should try to reinstall the DirectX SDK. If the examples work fine, then you must be missing something in your code, or in the referencing of the DirectX 8 object.
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Aug 19th, 2001, 07:10 AM
#3
Thread Starter
Hyperactive Member
The examples work fine. This time I copied and pasted the whole tutorial code into my test project and it still didn't work.
Visual Basic 6, HTML, JavaScript, learning C++
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Aug 19th, 2001, 07:19 AM
#4
1. Make sure, that you have referenced the DirectX object
2. Make sure, that the tutorial isn't written for DirectX 7 (some of them are)
Besides that I can't really think of anything else, Sorry.
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Aug 19th, 2001, 07:19 AM
#5
transcendental analytic
Did you add DirectX 8 typelib to the project reference list?
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Aug 19th, 2001, 07:21 AM
#6
Hi Kedaman,
How am I supposed stop your counter?
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Aug 19th, 2001, 07:24 AM
#7
transcendental analytic
2 easy ways i can think of
1. Destory the universe
2. Turn off signatures in your profile
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Aug 19th, 2001, 07:27 AM
#8
OK, I'll go for the destruction of the universe.
It will properly take me some time, but I'll get there.
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Aug 19th, 2001, 07:51 AM
#9
transcendental analytic
Good, my signature is inspiring people for the common good, soon we'll be many enough to complete our mission.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Aug 19th, 2001, 07:56 AM
#10
PowerPoster
If they died of old age or spontaneous combustion then i dont know what i am supposed to do about it. Maybe if the counter included people's names and cause of death i could filter out the one's that my apathy had an impact on. Doing that and subtracting the number of births over the same term would give me a more accurate guilt reading.
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Aug 19th, 2001, 03:59 PM
#11
Thread Starter
Hyperactive Member
I thought it was 16 people died and 51 people were born every ten seconds.
Anyway, is it possible to make a Quake-like game with VB6 and Dirext X SDK? I mean not advanced as Quake, but a FPS tournament game.
Visual Basic 6, HTML, JavaScript, learning C++
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Aug 19th, 2001, 11:08 PM
#12
transcendental analytic
Originally posted by dflw
I thought it was 16 people died and 51 people were born every ten seconds.
It won't last long until it's the other way around
Anyway, is it possible to make a Quake-like game with VB6 and Dirext X SDK? I mean not advanced as Quake, but a FPS tournament game.
OKay, you may listen to what Zaei says now :P I'd like to add that the reason of this place not overflooding with Quake type engines is because there's no need to reinvent the wheel.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Apr 8th, 2002, 08:52 PM
#13
New Member
RE red faction
Ok i just bought red faction and the stupid game dosent seem to work becouse of directX wont open for it is it becouse of the dick or is my computer i piece of junk
My computer stats:
1633mgh
compaq
an ok 3d card : vinta graphics card
512MB of memory
and bla de bla de da
but it just makes me mad becouse i dont know what the %^$& is wrong with the stupid game
KGBagent1001
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Apr 9th, 2002, 09:54 AM
#14
compaq is a piece of junk
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
Don't PM me with your problems, I scan most of the forums daily. If you do PM me, I will not answer your question.
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Apr 9th, 2002, 10:06 AM
#15
Frenzied Member
hey keda any prognosin on when this number thing is going to go the other way? are you changing you counter to birth than?
I really don't believe that it is going to change that soon, even though it probably will, but than I think it's a more radical way till then birthrates are gonna rise... (remember the "punk rock song" lyrics? I think there is some truth in there)
Sanity is a full time job
Puh das war harter Stoff!
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Apr 10th, 2002, 07:05 AM
#16
Member
What the hell is superconcious? 
Theoretically, there is your subconcious, and your general concious. A concious that we are unaware of, and one that we are. Superconcious is when we realise that the world is spinning to a ghastly demise, and kill ourselves?
It's either that or be hit by a bus. That's how I want to die.
On Error Give Up
Mind over matter. Then if it doesn't matter, you lose your mind.
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