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May 5th, 2015, 09:53 AM
#25
New Member
Re: [RESOLVED] Most painless way to get hardware accelerated graphics.
 Originally Posted by Niya
Update on the situation:
I just implemented an DirectX renderer using XNA and the performance is truly astonishing. I stress tested it with 5000 entities and all of them still move quite smoothly with an acceptable loss of performance, like a relatively tiny loss. Under GDI/GDI+ the performance is very very bad with 5000 entities. They almost aren't moving. DirectX is seriously fast and I mean seriously!
Hi Niya,
Can you provide any pointers/sample code on how you implemented DirectX? I'm looking to paint images on a form (PictureBox, or Panel or whatever), and current techniques are using too much CPU. I'm looking to paint between 8 and 15 images per second. Any help would be hugely appreciated.
Cheers,
hynsey
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