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Mar 18th, 2015, 01:59 PM
#8
Thread Starter
Addicted Member
Re: Graphics Lag
dw: I don't understand how to "create a sprite", nor do I understand what you mean by "double buffer". I need my PictureBoxes because they represent a reference point when attempting to move my character back to them. If I drop them, I lose both my picture and reference point.
Update: I have dropped regioning the PictureBoxes and used an ImageList and gained the transparency from that. I'm also now using an arrayed Shape control as reference points, which take up much less memory. The only thing that's bothering me now is, when I used PictureBoxes, I could change the ZOrder, making my tiled images look somewhat 3D. Now that I'm using the ImageList to Draw them onto my Form, I've lost that capability. Which leads me to believe my images now have to take on a more 2D look... which I'd really rather not have.
3D

2D
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