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Aug 14th, 2001, 11:34 AM
#1
Thread Starter
Hyperactive Member
OpenGL and DirectX
Which one is better: OpenGL or DirectX?
Amon Ra
The Power of Learning.
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Aug 14th, 2001, 12:47 PM
#2
Monday Morning Lunatic
For graphics, OpenGL pretty much whips DirectX 
It's platform-independent, so you can run your nice little proggy on an SGI workstation (way cool ).
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Aug 14th, 2001, 12:57 PM
#3
Thread Starter
Hyperactive Member
cool
Cool...i just wanted to knoe...cuz i started OpenGL..Thanks
Amon Ra
The Power of Learning.
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Aug 14th, 2001, 01:56 PM
#4
OpenGL and D3D are about equal, speed-wise. OpenGL is platform independant, while D3D gets updated quite often, to keep ahead of the latest technologies. Both are generally supported by most video cards. Since D3D8, Both APIs have become quite similar to use. Pretty much, the only real reason to chose one over the other is if you are going to need platform independance.
Z.
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Aug 14th, 2001, 04:20 PM
#5
Frenzied Member
Well i would due to my biased opinoin say Open GL tho i feel that soon direct x is going to take an advantage, by coming up with a new better version, although open gl is so much easier (i think) to use than direct x coz u dont have to play with surfaces and stuff.
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Aug 14th, 2001, 05:49 PM
#6
You dont in D3D either, unless you want to.
Z.
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