Quote Originally Posted by Conroy Vanderbluff View Post
LaVolpe, I will try to use your code, though it seems very general.

Thank you both.
It's generic & simple for traversing lines at a constant speed (i.e., 1 pixel at an interval). I have routines that can traverse, arcs, & bezier curves, basically any contiguous path. Way more complicated than what you requested. The code I posted (later modified for reverse direction) works for straight lines