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Aug 8th, 2001, 06:40 AM
#2
Good Ol' Platypus
DirectX and OpenGL (the APIs used in games) take over the screen real-estate when running. This means that only they can take up the screen. I suggest using Directdraw in fullscreen mode for the same purpose. That way since your program runs first, no other program can go on top of it.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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