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Dec 13th, 2013, 06:09 PM
#9
Re: Need help playing an array of hundreds of captured images in a picturebox.
Hi dday9,
I never used XNA before. I had a working version of this program to capture into arrays, but that was months ago. Don't remember how I did it, but what I do remember is that it crashed after a few hundred images stating "Out of Memory". If I can get to the way it was months ago, I'll fix the out of memory problem with multithreading... while capturing, saving the images as jpegs, then disposing of the saved image array. This is to get high frame rates, because currently it doesn't record enough frames because saving the images slows it down.
Last edited by Peter Porter; Dec 13th, 2013 at 06:42 PM.
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