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Thread: Click here if you want to join a RPG team, made with Direct Draw

  1. #1

    Thread Starter
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    I'm making a RPG with some other people which uses Direct Draw, I mostly use Artists but i could use some minor programmers. If you want to join then email me and i will send you some information.

  2. #2
    transcendental analytic kedaman's Avatar
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    Thumbs up

    HEhe, another Collaboration starter. This time with Direct Draw, I suppose you could tell a little more about it, I'm interested. I don't have the SDK yet, but soon, very soon.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  3. #3
    Hyperactive Member
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    yeah i might be interested.. I have quite a bit of DirectX experience (nearly finished a directx rts game)
    buzzwords are the language of fools

  4. #4

    Thread Starter
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    I'm not making this RPG with DirectX, I'm using Direct Draw, you don't need the SDK for it, I have a custom control. A quick note: This project will be freeware.

  5. #5
    PowerPoster Fox's Avatar
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    Wink

    Another note: DDraw is a part of the DirectX API...

  6. #6
    transcendental analytic kedaman's Avatar
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    Cool

    ok, just a control to use direct draw? Then count me in. I'm not an artist,(people don't seem to be artists here) but I can do pretty much heavy math, graphical functions, files, and have 7y of experince with Vb. Game developing is my speciality
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  7. #7

    Thread Starter
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    May 1999
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    As I said, email me at [email protected] if you want to be a part of this project...

  8. #8
    New Member
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    May 2000
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    12
    YES, I want to join, too. I'm really good in programming games, especially using DirectDraw 7!

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