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Apr 19th, 2000, 10:54 AM
#1
Thread Starter
Conquistador
does anyone have any spare vb ideas for me to keep myself busy with ??
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Apr 19th, 2000, 12:19 PM
#2
well i might have one...
im currently working on a game, and this is no low budget game, i am really spending some time on it and i need some help in a few fields. first off i am doing everything for the game: making the graphics, creating sounds, and doing the coding which is slowing me down big time. i need someone to do the graphics for me, and if someone can also do sounds for me to then that would be great. im happy with coding because thats what im best at, so you wanna help me out and make some simple frames of animation for me? its nothing complex, i could show you a few examples of what i have done so far so you know what i mean. so reply and tell me if you wish to help me.
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Apr 19th, 2000, 12:35 PM
#3
Hyperactive Member
1. What kind of game is it?
(I am always curious about people who develop games in Visual Basic and especially those who say it isn't low budget)
2. If your bored why not play with a control in VB you haven't used before. Go to the controls and add the common controls tab and perhaps some others and have a play around.
Make a listview and see how it is used, try an msflexgrid, maybe even build your own ActiveX control or Class to do common things that you always use in your programs and then file it away to use when something decent DOES come around
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Apr 19th, 2000, 12:49 PM
#4
It is sort of like Zelda, i dont have much done but i have a lot of the hardest parts of getting a game started done. I have basically the engine done and all i have to do is create the world for my game with my editor i made for the game. I have to create more enemies and a story line and the game will be finished. If i had a programming team i would be getting so much done, but i am a solo programmer which makes it very difficult. anyways it is sort of an adventure/RPG game.
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Apr 19th, 2000, 12:52 PM
#5
check out the post "How powerfull is bitblt?" that i just made for more info about my game...
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Apr 19th, 2000, 06:10 PM
#6
Hyperactive Member
Solve this one...
David,
You could try and solve this one for me and Imar.
We've been trying to add bitmaps to menus that are not colour corrupted and properly transparent.
Transparency comes from white on the palate...but leaves the problem of how to get white in your menu bitmap.
Other colours suffer from some kind of corruption which makes them look 'dirty' (obvious for instance, using pure yellow).
Search on my user name and you'll come accross the appropriate threads...

Dan
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Apr 19th, 2000, 06:18 PM
#7
transcendental analytic
Here I am always full of idéas and new projects, so that I have to pause other projects. How about making a text scroller to my lyrics displayer for winamp? I'm stuck at the moment, the text scrolls perfectly but it's not smooth at all, and trying to make it smooth, I lost my code, making it impossible. Could you help me with this?
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Apr 24th, 2000, 07:08 PM
#8
Thread Starter
Conquistador
Here I am always full of idéas and new projects, so that I have to pause other projects. How about making a text scroller to my lyrics displayer for winamp? I'm stuck at the moment, the text scrolls perfectly but it's not smooth at all, and trying to make it smooth, I lost my code, making it impossible. Could you help me with this?
Scroll left to right, or top to bottom,
in a label, or in a text box?
smoothly??
could you answer these, and then i'll try to help you...
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Apr 25th, 2000, 03:04 AM
#9
Addicted Member
hi kedman, i'v done that scroller once, but i don't have it now, but to make it smooth u can use TextBox instead of Labels, and about the mouse pointer u can change it to the normal one, and u can make it an AxtiveX control, i'v done that control but i lost it when i formatted my pc last time, i hope this could help, let me know if you need it, i have no work to do, so i can make it for you,,,let me know
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Apr 25th, 2000, 03:30 AM
#10
transcendental analytic
Scrolling simple right to left, first i had it put in winamps title, but it was a too small area for scrolling. Then I had it in a label; i don't think there's no particular difference between scrolling it in a label or textbox, I had put bitblt to do the scrolling, but it seemsed to take up to much treading, making nothing else to respond for minutes. Then I went back to the label. And I'm tired of working on it. The not so smoothness is caused by the specific timestamps on each word. I tried to put " " to make it scroll all the time, but it seems to make thing more and more complicated. I really would appreciate if someone could help me. You can do ActiveX or whatever, I have this UDT for you to work with: And put any var for winamp current pos, I'll put an property to get that.
Code:
Private Type lyricword
lyrictext As String 'The word
lyrictime As Long 'The position in milliseconds
End Type
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Apr 25th, 2000, 03:31 AM
#11
This is sort of what Gen-X said but instead of playing around with unfimilar controls, try to learn some new functions that you haven't used before.
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May 22nd, 2000, 04:57 AM
#12
PowerPoster
I think we've solved the problem Kedaman
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May 22nd, 2000, 05:04 AM
#13
transcendental analytic
*Thanking*
I'll give you credits for that. thanks again!
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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May 22nd, 2000, 06:05 AM
#14
David got an idea if ya interested
Log onto http://www.vbaccelerator.com and download the zip unzip stuff. It would help us if some one spent some time working out how to integrate this to a vb project
Judd.....
log into the above site and download their menu icon thingy, does what you want. Also they have the code for the control available for download....
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Jun 18th, 2000, 01:03 AM
#15
Good Ol' Platypus
I need help with a vb-game called Topaz Lands. I need DirectX programmers. See this thread:
http://forums.vb-world.net/showthrea...threadid=19736
you can reply there and tell me what you want to do. All of the specs are in the 1st and 4th messages.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jun 19th, 2000, 06:14 AM
#16
transcendental analytic
Hmm, this is a bit old thread, but still i haven't got that damn scrolling thing working...
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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