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Thread: were to sell software or idea how to sell

  1. #1

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    were to sell software or idea how to sell

    need you expert advise how to sell my products , need info how to what i need to start of with what will be best , what to do not to do etc please guys

  2. #2
    Super Moderator Shaggy Hiker's Avatar
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    Re: were to sell software or idea how to sell

    What kind of products? Identify who would buy them, then find ways to reach that group of people.
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  3. #3

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    Re: were to sell software or idea how to sell

    cd burners / database tools , sms tools , phone book , translation tools , ip to ip cam chat with voice support , chat rooms tools multi etc


    also want to se if u get paid even $1 from 1 person all around the world can much can u end up with in profits

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    Super Moderator Shaggy Hiker's Avatar
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    Re: were to sell software or idea how to sell

    That's true. So, you're really talking about smaller tools and utilites that would be convenient, which you'd like to sell in volume. It also sounds like these things tend to be targeted towards a more active/mobile crowd. In fact, they seem like things that would make sense in an app store kind of setting, but they certainly aren't things that you'd be shrink-wrapping and putting on store shelves.

    The problem you will have primarily is exposure. You may be better off selling them yourself through a website, because then you are just trying to get exposure for the web site itself. If you went with some kind of app store, like Apple, or MS, or whatever, you'd be one in many, so you might have a hard time standing out. With a web site....it all depends on whether the right person/people finds it and likes it.
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  5. #5
    PowerPoster dilettante's Avatar
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    Re: were to sell software or idea how to sell

    As far as I can tell Windows Store only sells Windows Store Apps (a.k.a. Metro Applets).

    Apple locks "iDevice" devs/users into their store.

    Android being more open is supported by Google's store, Amazon's store, and myraid other smaller stores, as well as allowing you to sell apps from your own store.

    List of "stores" here: List of mobile software distribution platforms


    Then look at market share. This brief writeup takes into account even notebooks in order to cast a better light on Microsoft's vanishingly small mobile presence:

    Android is crushing Apple and Microsoft in the mobile device market

    The market – which takes into account smartphone, tablet, and notebook shipments – grew to 308.7 million, representing year-on-year growth of 37.4 percent. But despite this market segment including traditional notebook devices powered by Windows, it is Android, a product of the Open Handset Alliance, which is making the biggest gains.

    During the quarter, Android was the operating system powering 59.5 percent of smart devices shipped. Behind Android was Apple's iOS with a 19.3 percent market share, and Microsoft with 18.1 percent.

    And it is tablets that are driving this growth, not smartphones, and definitely not notebooks. Over the period, worldwide tablet shipments increased by 106.1 percent year-on-year, to 41.9 million units, and while Apple continues to be the big fish in the tablet space with a 46.4 percent share, even the iPad is not immune to Android, and lost share for the third consecutive quarter.
    That even omits the growing number of Android game sonsoles, set-top boxes, and mini-PCs like the 60mm x 60mm $69 Mini Xplus:

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    Traditional Windows Desktop applications are still very important, but in terms of the size of the market... mobile is where the action is if you hope to make any money. If you have a quality big ticket product that meets a need you can get by with fewer sales. For the small software creator/seller that isn't true though. Shareware sales have been dying off steadily year by year.
    Last edited by dilettante; May 12th, 2013 at 01:06 PM.

  6. #6
    PowerPoster dilettante's Avatar
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    Re: were to sell software or idea how to sell

    Gaming could take an interesting direction with the move to Android as well.

    Low-end devices using mobile ARM chips are becoming common (e.g. the poster-child Ouya, see Hands on: Ouya review and many other writeups). But those who are used to a "hard core" gaming experience may find the limited power confining.

    One alternative being studied by some manufacturers is to run Android on higher preformance x86 hardware instead of ARM. Android gaming on a x86-powered PC with iConsole.tv offers an interesting preview of what may be possible:

    Android gaming at home has mostly been limited to low-power consoles like the long-awaited Ouya, but a new company hopes to beef up the platform with some serious gaming PC hardware.

    Unlike competitors that rely on mobile chips like ARM processors, iConsole.tv is readying a device that uses an x86 CPU, 8GB of DDR3 RAM, 500GB hybrid disk drive/SSD, and an undisclosed GPU. In other words, it's built more like a mini-gaming PC than a feeble Android console.
    Of course these should also be able to run most games for the ARM-based Android market, since the bulk of the code is portable Dalvik code and any native code can be included in APKs for autoselection during app installation. I've had no problem running quite an assortment of stock Android apps on an Android-x86 VM under VirtualBox.


    Another writeup Hands-on with the iConsole.tv, an Android-powered game system with the heart of a desktop PC has a few more provokative quotes:

    Christopher Price, CEO of Mobile Media Ventures, doesn't seem to think so. "Android is the future of personal computing," Price told Engadget. "Even on the desktop." According to Price, developers just haven't had a chance to play with a truly powerful Android gaming machine. So, naturally, he's building one.

    If nothing else computer buyers and users are facing some new choices today and in the future.
    Last edited by dilettante; May 14th, 2013 at 05:33 PM.

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