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Jul 15th, 2001, 11:30 PM
#1
Thread Starter
New Member
Faster Graphics
Does anyone know what is faster:
stretchblt or bitblt ?
When actually streatching or manipulating items in streatchblt, it is slower, but if its a straight blit, is one faster than the other?
Thanks!
-Dale
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Jul 16th, 2001, 04:03 AM
#2
Hyperactive Member
I'm not positive.. but yes, i tried this.. it seemed a LOT slower, even tho you are not resizing anything..
I suggest, if you need to stretch items.. put some pictureboxes and what not on the form, and STRETCH them one time on start up.. then just BLT them where you need
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Jul 16th, 2001, 07:51 AM
#3
PowerPoster
Use hardware-accelerated D3D and put the picture on 2 polygons that shape a rectangle, you'll be able to stretch and shrink it as you wish without losing speed
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Jul 16th, 2001, 08:07 AM
#4
Hyperactive Member
Then again he'll have a bigger exe , and such..
I think he's fine just stretching it on run time =/
no need to learn new things, and Lessen the support for older platforms now is there =)
but yes, that is an alternative =)
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