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Jul 11th, 2001, 04:09 PM
#4
Good Ol' Platypus
And there's always Direct3D. Try mapping 2 triangles with the AVI, and then making another 2 triangles, mapping them with a 32-bit image (with an alpha-channel). This will give you any transparency you'd like. Use the Direct3D surface maker that comes with the SDK. This is the only way that I can see you can do it with reasonable speed.
Or you can go with directdraw, and hope that the alpha-channels work.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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