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Jul 11th, 2001, 03:53 PM
#8
Thread Starter
Member
Originally posted by Arbiter
Well, I concur with the mad Irishman - it does look pretty but I haven't the foggiest how to move or shoot.
Finn, are you telling me that those bits don't actually work?
You've made a lot of nice looking screens and a pretty install program, yet the game is unplayable?
Gameplay is still the most important issue in my book and I think it's best to sort that out before too much effort goes in to fancy install programs.
Just a thought...
Believe it or not, I agree. I still play old games made in the early 90's (due to my P166 ) and I couldn't agree more.
But still I have made this "nice to look, not so nice to play" product... Yep. Read my last message. I simply just didn't have the skill to do the good things. And when I started practicing I made some graphics and more graphics and sounds and...
And then I decided that whatta heck, let's publish it.
The game has been good practice to me and that's enough for me. I of course hope that someone enjoys playing it, at least for an hour 
I have tried to hide the poor ideas with puzzles like in mission 5 and 7. I also added the codelocks and the gray and yellow aliens so that the game wouldn't be so simple.
I fully admit that the game could be a lot better. A l-o-t. But then again, I hope that you guys enjoy it. At least it's been fun doing it! But, I'll promise you guys one thing: the next game will be something nice. I have several ideas and I try to get the feeling like when you play for example Monkey Island (1 or 2). That is a hard thing to do, but I enjoy playing those idea-based games, and now when I have the technique to make 'em, I'll make 'em when I have time (next christmas I'll code 24-7 ).
BTW: Thanks for downloading it (keep doing that! ) and thanks for the feedback!
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