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Jul 10th, 2001, 07:08 AM
#1
Thread Starter
Member
Alien Madness (VB-Game): Comments & testers please!
My first big project, Alien Madness has come to it's beta stage.
Alien Madness Beta 2 has been released and I'd love to have some comments etc. about it.
The game can be located here:
The Official Alien Madness Site
Unzip the game where you like and read the readme.txt.
Run the AMInst.exe.
Also comment the installation program. Is it good? Is it nice? Ugly? Tell me!!!
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Jul 10th, 2001, 07:35 AM
#2
Retired VBF Adm1nistrator
website looks great. am downloading now.
Microsoft MVP : Visual Developer - Visual Basic [2004-2005]
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Jul 10th, 2001, 08:36 AM
#3
PowerPoster
Downloading now. Post back later....
Gentile or Jew,
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you...
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Jul 10th, 2001, 10:47 AM
#4
Retired VBF Adm1nistrator
Looks good, but I cant seem to move around, or move my gun...
Microsoft MVP : Visual Developer - Visual Basic [2004-2005]
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Jul 10th, 2001, 02:13 PM
#5
Thread Starter
Member
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Jul 10th, 2001, 05:36 PM
#6
PowerPoster
Well, I concur with the mad Irishman - it does look pretty but I haven't the foggiest how to move or shoot.
Finn, are you telling me that those bits don't actually work?
You've made a lot of nice looking screens and a pretty install program, yet the game is unplayable?
Gameplay is still the most important issue in my book and I think it's best to sort that out before too much effort goes in to fancy install programs.
Just a thought...
Gentile or Jew,
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you...
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Jul 11th, 2001, 04:37 AM
#7
Retired VBF Adm1nistrator
Anyway looks good. Graphics and what not are great, as is the website. Just cant figure out what im doing etc.
Also, very Aliens versus perdator looking
Microsoft MVP : Visual Developer - Visual Basic [2004-2005]
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Jul 11th, 2001, 03:53 PM
#8
Thread Starter
Member
Originally posted by Arbiter
Well, I concur with the mad Irishman - it does look pretty but I haven't the foggiest how to move or shoot.
Finn, are you telling me that those bits don't actually work?
You've made a lot of nice looking screens and a pretty install program, yet the game is unplayable?
Gameplay is still the most important issue in my book and I think it's best to sort that out before too much effort goes in to fancy install programs.
Just a thought...
Believe it or not, I agree. I still play old games made in the early 90's (due to my P166 ) and I couldn't agree more.
But still I have made this "nice to look, not so nice to play" product... Yep. Read my last message. I simply just didn't have the skill to do the good things. And when I started practicing I made some graphics and more graphics and sounds and...
And then I decided that whatta heck, let's publish it.
The game has been good practice to me and that's enough for me. I of course hope that someone enjoys playing it, at least for an hour 
I have tried to hide the poor ideas with puzzles like in mission 5 and 7. I also added the codelocks and the gray and yellow aliens so that the game wouldn't be so simple.
I fully admit that the game could be a lot better. A l-o-t. But then again, I hope that you guys enjoy it. At least it's been fun doing it! But, I'll promise you guys one thing: the next game will be something nice. I have several ideas and I try to get the feeling like when you play for example Monkey Island (1 or 2). That is a hard thing to do, but I enjoy playing those idea-based games, and now when I have the technique to make 'em, I'll make 'em when I have time (next christmas I'll code 24-7 ).
BTW: Thanks for downloading it (keep doing that! ) and thanks for the feedback!
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Jul 11th, 2001, 04:12 PM
#9
Good Ol' Platypus
I think it would be worth your time learning Direct3D for Visual Basic. I have compiled a DLL that makes enumeration (a lot) easier for first-time programmers. Therefore you can dive right into the *messy* bits. But even before doing that (!) you should learn at least BitBlt and Directdraw. Then you'll get an understanding for games and graphics. I suggest you take Alien Madness to a top-down 2D game, which would be more playable and more enjoyable.
And I also found that I can only shoot in practice mode...
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jul 11th, 2001, 05:59 PM
#10
Fanatic Member
I hate to be a parrot but I have to agree with every one else. Great graphics (can anybody say "infringement"?)... But you really should concentrate on getting that game play down. And the bright green on some of the screens is really difficult to read. Well anyway, good luck with the game, I look forward to being able to more around
www.RealisticGraphics.net
Running VS.Net Enterprise & VB 6
Other Languages: JavaScript, VBScript, VBA, HTML, CSS, ASP, SQL, XML
MSN Messenger: kmsheff
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Jul 12th, 2001, 04:54 AM
#11
Thread Starter
Member
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Jul 12th, 2001, 06:55 AM
#12
PowerPoster
Loading the gun!
That's what I must have missed!
Generally people have the first clip in when they go into combat you see so I wasn't expecting to have to load the gun until I'd emptied the clip. I don't have to build it as well do I?
Gentile or Jew,
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you...
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Jul 12th, 2001, 11:34 AM
#13
Thread Starter
Member
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Jul 12th, 2001, 01:38 PM
#14
Good Ol' Platypus
Well if it's a practice then it doesn't matter if someone's done it.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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