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Thread: Filling

  1. #1

    Thread Starter
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    Aug 1999
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    Filling

    In MSPaint, you can fill in a certain area, with a color. I want to be able to do something like that but instead of just one color, I want to fill it using a bitmap texture in DDraw. Thanks

  2. #2
    Frenzied Member Jotaf98's Avatar
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    I'm not gonna give you my IP address! Ok... Portugal, South-Western Europe, 3rd rock from the sun (our star is easy to find, a 47 Ursae Majoris in the Milky Way :p )
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    Try this: you have the area of the surface you wanna fill in a color, then just blt the other surface to it using that color as the color key, so it fills ONLY the parts that are that color.

    DX's help files have the exact functions, I always use my wrapper module instead of DX's functions so I only have a vague idea on it

    If you still can't get it, reply here again and I'll give you the exact code
    Code:
    Temp = Me.GetIQ()
    'Error 9: Overflow
    'DON'T PANIC! :eek:

    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


    Jotaf's Theories!
    "Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision."

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