Never worked with it much.
Use XNA quite alot these days though, and am getting to be quite familiar with a subset of blender. Have allways been fascinated with linear algebra since even before university, and wrote my first Phong shader some 24 years ago. I was proud as hell and showed it off to friends/family - though none of them were particularly impressed by the red round thing on the screen with a glossy spot. The name Perlin, early Pixar, ILM and some of the early images from Cornell still give out good vibes
Anyways - please PM me in the likely event of questions/errors.
There's no need to keep reviving this thread + I do not subscribe and will probably respond quicker to a PM.
Regards Tom





. The name Perlin, early Pixar, ILM and some of the early images from Cornell still give out good vibes
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