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Jul 5th, 2001, 09:23 AM
#27
PowerPoster
well transparency is one of the slowest possible 2D things... Even on my Voodoo5 5500 it slows down to critical framerate in 3D games if there's many transparent polygons on screen 
Well if you can use HAL (even windowed) it's fast enough, and rotations of course too... as long as you aren't in ASM that's the best you can do.
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