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Thread: Writing A Game in VB

  1. #1

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    Fanatic Member prog_tom's Avatar
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    Angry Writing A Game in VB


    Sup, do you guys know how to write a 3d game?

    Or any RPG games? Please tell me. Also, do you guys know
    what GFX program do I use to make 3d, RPG gfxes?


    Thanks,
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    prog_tom
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  2. #2
    Good Ol' Platypus Sastraxi's Avatar
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    For any 3D graphics you will need Lightwave, Milkshape 3D, or 3DSMAX. I recommend the last one, but it will cost you major $$$. 3D games are very hard to do. Look for tuts by Jack Hoxley (and Jollyjeffers, same person) on dxGraphics in VB.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  3. #3
    denniswrenn
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    I haven't attempted at coding a game yet(although I am getting very close.. almost finished with the docs and the story line ), but using OpenGL(It rocks!) 3d is easy... Well, it seems so from the examples I have seen... You just need to know how to draw polygons and ellipses and such to the screen, and how to map a texture on to it(Of course you'll have to create 6 squares for a cube, which isn't a problem if you put it all in a nifty little function)...

    I imagine it's pretty complicated with D3D though...

    BTW, Sastraxi: I read most of the thread in the comm area(I was getting blurry when I got to page 8), and I'm not sure if Zaei's planning on using Dx8, but I don't think you should use it yet... from what I hear, there is a very limited amount of hardware that supports it...

  4. #4
    Good Ol' Platypus Sastraxi's Avatar
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    I didn't know that, but then again I don't think we could go back to DX7.
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  5. #5
    denniswrenn
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    Originally posted by Sastraxi
    I didn't know that, but then again I don't think we could go back to DX7.
    Well, it shouldn't be too much of a problem considering most people buying the game(if you do happen to put it out in stores) will at least be mild gamers and should have a fairly decent Gfx Card.... and you'll be making and testing the game way into next year, so by then most current cards should support Dx8...



    BTW, great job on coming up with a story for TOW... I love those types of games I would most definetely be interested in testing the game when it's finished

  6. #6
    Good Ol' Platypus Sastraxi's Avatar
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    Well I didn't make it up it's all true, there down in black and white (well it is ). Maybe if you have a little spare time you can help with the OGL port of the divinity engine. Or do you know no C++?

    Well anyways thank you for your support. And DX8 is A LOT DIFFERENT than DX7, I mean that EVERYTHING is different, and I think point sprites are only in DX8 so yeah we'll stick with DX8.

    Oh yeah, this one'll be freeware, expect a sequel for around $20 USD.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  7. #7
    denniswrenn
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    Originally posted by Sastraxi
    Well I didn't make it up it's all true, there down in black and white (well it is ). Maybe if you have a little spare time you can help with the OGL port of the divinity engine. Or do you know no C++?

    Well anyways thank you for your support. And DX8 is A LOT DIFFERENT than DX7, I mean that EVERYTHING is different, and I think point sprites are only in DX8 so yeah we'll stick with DX8.

    Oh yeah, this one'll be freeware, expect a sequel for around $20 USD.
    I can help port the Divinity engine(about to go to your thread in the comm area as I have no clue as to what that is), and I know a fair bit of C++(enough for nearly any windows and graphics work).... I just started learning OGL a few days ago, but I'm about halfway finished with Neon Heliums tutorials... I'll do as much as I can

  8. #8
    Zaei
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    Just because Hardware doesnt support it doesnt mean its bad. I think i have probably the worst chipset installed on my card on the market today (ATI Rage Pro), and i still get 18+ FPS. Besides, We are coding for practice. The real stuff comes with the sequel, and by that time, MUCH more hardware will suport DX8 (or i will have moved to 9 o.0).

    Anyway, im planning a redesign of the engine (this is probably the 4th =). Should end up being portable to any graphics API through inheritance, etc. Post in our thread down there, and we will get you up to date =).

    Z.

  9. #9
    denniswrenn
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    Ok, posted and ready to get up-to-dated.... or something like that

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