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Apr 7th, 2012, 01:38 PM
#1
Thread Starter
Lively Member
Is Tile Collision Detection the way to go?
I am creating a small 2D adventure game and was stuck while making walls. So I searched for different types of ways to do it. One was a tile based collision. But is there a simpler way to solve my problem?
Link-http://www.vbprogramming.8k.com/tutorials/TileBasedCollision.htm
"When ideas and actions fuse, they form creations"
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