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Thread: Calling a button only after conditions have been met?

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  1. #1

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    Dec 2011
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    Re: Calling a button only after conditions have been met?

    Thanks Jacob. I have seen some of your very impressive combat engines like the world of warcraft combat system. I'm going to research flagging my npcs and the visible and not visible button, but after that is the combat section. I am sure I will have questions.

  2. #2

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    Dec 2011
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    43

    Re: Calling a button only after conditions have been met?

    Ok, next part in this question.

    I've figured out how to change a button from invisible to visible by btnWhatever.Visible = True, after clicking on the button.

    This only works if both buttons are in the same Class. I want the first button in class 1 to trigger the code above and allow the button in class 2 to now be visible.

    I've tried playing with the public/private indicator of each button but that doesn't seem to be working. Can a button in one class trigger an event for a button in another class, so that it can become visible?

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