Thanks Mr.Boops Boops. Instead of creating Graphics object, I used e.Graphics and I think my flickering problem is solved. But now I am facing an another problem because of it.
Earlier I was rotating the whole graphics i.e. the four rectangles using GraphicsPath RotateTransform.RotateAt method to specify the rotation point.
But now with e.graphics I am not able to specify the point to rotate at. The code I used earlier is pasted below. Please go through it and let me know how to rotate e.graphics by specifying the rotateAt point
Code:Dim RotationTransform As New Matrix(1, 0, 0, 1, 0, 0) ' rotation matrix Dim TranslationTransform As New Matrix(1, 0, 0, 1, 0, 0) ' translation matrix Dim RotationTransform As New Matrix(1, 0, 0, 1, 0, 0) ' rotation matrix Dim TranslationTransform As New Matrix(1, 0, 0, 1, 0, 0) ' translation matrix RotationTransform.RotateAt(NumericUpDown1.Value, New PointF(512, 512)) 'Convert Direction to degrees gp.Transform(RotationTransform)




Reply With Quote
). If you want to rotate the graphics dynamically, don't forget to Invalidate the PictureBox in the NumericUpDown.ValueChanged event. By the way, you don't need to specify (1, 0, 0, 1, 0, 0) in the New Matrix code because those are the default values anyway.