you can use the API fxn, "sndPlaySound".
the declaration is:

Public Declare Function sndPlaySound& lib "winmm.dll" Alias
"sndPlaySoundA" (byval lpszSoundName as string, byval
uFlags as long)

'WAV Sound values
Global Const SND_SYNC = &H0
Global Const SND_ASYNC = &H1
Global Const SND_NODEFAULT = &H2
Global Const SND_LOOP = &H8
Global Const SND_NOSTOP = &H10