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Thread: [VB6]- creating 3D games without use DirectX

  1. #1

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    PowerPoster joaquim's Avatar
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    [VB6]- creating 3D games without use DirectX

    can i create 3D games in vb6 without use the directx?
    VB6 2D Sprite control

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  2. #2
    VB-aholic & Lovin' It LaVolpe's Avatar
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    Re: [VB6]- creating 3D games without use DirectX

    It would be a challenging task. I like to say that there is nothing that cannot be done. If you are successful, efficiency must be foremost in order to render at good speeds.

    This is a wireframe type of 3D demo using pure VB. Maybe it can be useful? You might want to search that site for key terms: 3D game. You'll probably find most use DX, but maybe not all.
    http://www.planetsourcecode.com/vb/s...50314&lngWId=1
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    PowerPoster Jenner's Avatar
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    Re: [VB6]- creating 3D games without use DirectX

    You could always use OpenGL instead.
    My CodeBank Submissions: TETRIS using VB.NET2010 and XNA4.0, Strong Encryption Class, Hardware ID Information Class, Generic .NET Data Provider Class, Lambda Function Example, Lat/Long to UTM Conversion Class, Audio Class using BASS.DLL

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    Re: [VB6]- creating 3D games without use DirectX

    Quote Originally Posted by Jenner View Post
    You could always use OpenGL instead.
    then how can i start it?
    it's very dificulty to find the library and tutorials for it
    VB6 2D Sprite control

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  5. #5
    PowerPoster Jenner's Avatar
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    Re: [VB6]- creating 3D games without use DirectX

    There are some excellent forums out there on utilizing the OpenGL libraries, but I don't think you'll find too much info on this site.

    At this point, DirectX is probably easier to program for. It only takes about a dozen lines of code to set up your DirectX window and start passing sprites to it. I'm no expert on VB6... I'm quite rusty at it to tell you the truth having moved to .NET, but there are some pretty darned good VB6 + DirectX programmers on here who could get you started.

    If you were using .NET, I could show you in less than a page of code how to set up a Direct3D window and load a 3D textured model into it.
    My CodeBank Submissions: TETRIS using VB.NET2010 and XNA4.0, Strong Encryption Class, Hardware ID Information Class, Generic .NET Data Provider Class, Lambda Function Example, Lat/Long to UTM Conversion Class, Audio Class using BASS.DLL

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