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Thread: ?????ROTATION IN DX7???????

  1. #1

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    Addicted Member slashandburn's Avatar
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    WHATS THE FORMULA TO ROTATE OBJECTS IN 3D?

  2. #2
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    go here:
    http://www.redrival.com/voodoovb/archives.html
    go to the Direct3d rotation one

  3. #3

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    Addicted Member slashandburn's Avatar
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    Not The Way Im Looking For, I Know There Is A Way To use cosine and sin and setoritation.

  4. #4
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    yes that way does use Sin and Cosine, only inside the matrices
    the rotation matrix has Sin and cosine parts in it
    anyway doing the maths the hard way would be so slow it would be slideshow-like

  5. #5

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    Addicted Member slashandburn's Avatar
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    HOW CAN I APPLY That to meshes and the cameraframe in rmcanvas?

  6. #6
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    im not sure, look in the SDK it has plenty of examples with rmcanvas.

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