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Dec 18th, 2009, 09:31 PM
#12
Thread Starter
Fanatic Member
Re: Flickering Buttons: How Do I Get Rid Of Them?
 Originally Posted by MartinLiss
Okay I set a breakpoint on that line and when the code got there WhosTurn is 0 and so FreezeCard(WhosTurn) is 0 and since the first two parts of the If check for < 0 the If defaults to setting the token to Q2Audio.
So what would I have to set the FreezeCard(WhosTurn) to? In order for the other player to have control of the cards (blue player would have free shot), would I have to set the FreezeCard(WhosTurn) to > 0 or something?
And the "0" in FreezeCard(WhosTurn) - is that where the player's base card would be located?
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