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Thread: Most Difficult aspect of Game...

  1. #1

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    Exclamation Most Difficult aspect of Game...

    I am about to finish my first game and I am wondering what everyone thinks the most Difficult Part of Game Programming for Beginers is. The choices are
    Movement
    Collision Detection
    Graphics
    Other

    IF you choose other then could you specify what the other is?
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  2. #2
    Good Ol' Platypus Sastraxi's Avatar
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    I think AI is the hardest. It's (you think anyway) easy to code, but you need to iron out all the bugs! Even worse in 3D games!!
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    Retired VBF Adm1nistrator plenderj's Avatar
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    I'd have to disagree I'm afraid
    I find graphics, and the maths relating to getting the bits and pieces where you want them the hardest part.
    Microsoft MVP : Visual Developer - Visual Basic [2004-2005]

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    PowerPoster Arbiter's Avatar
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    I think the framework is the hardest. Well, maybe not the hardest, but the most time consuming. Getting the balance between the speed of the game, the functionality you want and development time is the hardest.
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  5. #5
    Hyperactive Member Wak's Avatar
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    I agree with Plenderj

    The maths has got to be the hardest part of any game, as there is infinte number of equations that you can use, to make it sumlate reality more. These include Collision Detection, lighting & shadows ect...
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    Frenzied Member /\/\isanThr0p's Avatar
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    I think it is the AI.
    I never got the AI done in any of my games except stupid stuff as in Tic Tac Toe (did that in QBasic looong time ago) and Pong. The math seems pretty easy to me compared to intelligence, because there is a right solution. Not something that could be ok. If anyone want's to help me with learning some AI for games please give me some good links!
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  7. #7
    Zaei
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    I think that getting everything to run at a reasonable speed is a challange. Determining which features to feature, and which to trash, is hard. You can learn D3D, or DDraw, and Microsoft has generously supplied the D3DX library which contains hundreds of math functions. I would put forth User Interface and control as probably the hardest part of game programming. Ever tried to create a textbox control from scratch? A window?

    Another hard part ive noticed, as well, is finding an artist =).

    Z.

  8. #8
    Hyperactive Member rEaL iGoR's Avatar
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    You don't really need an artist do you? If you're using 3D graphics, you're always able to learn how to model and sculpture in programs like 3Ds MAX.

    BTW, does anyone here know about a nice tutorial which explains a lot about using Direct3D in VB? The hardest thing I think is to understand all the codes. That's why I need the explanation thing.

  9. #9
    Zaei
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    Modelling is easy. You still need a texture artist to make the models look decent though.

    Z.

  10. #10
    Fanatic Member PsychoMark's Avatar
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    Originally posted by Zaei
    I would put forth User Interface and control as probably the hardest part of game programming. Ever tried to create a textbox control from scratch?

    I agree with that one. I still can't sleep because of those

    Never really tried AI, but maths is the second option, especially since I'm not that good at math...
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