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Thread: [RESOLVED] Connection Limit for Windows

  1. #1

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    Hyperactive Member BillGeek's Avatar
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    Resolved [RESOLVED] Connection Limit for Windows

    Hi Guys

    I'm aware that XP Professional has a limit of 10 simultaneous connections, but this doesn't really make sense to me. If I take a look at the client/server architecture of games, for example, some games support having multiplayer modes of up to 20 players. How can this be possible when the maximum number of connections is only 10? I'm looking specifically at games where there is a dedicated server involved. This dedicated server can handle more than 10 incomming connections, and as far as I'm aware, there must be simultaneous connections, right?

    Any explanation on the matter would be greatly appreciated!

  2. #2
    Pro Grammar chris128's Avatar
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    Re: Connection Limit for Windows

    I think the 10 connections relates purely to shared folders. If you share a folder from your XP machine and then try and access it from 11 machines you wont be able to access it from one, where as that same original XP machine can accept hundreds of TCP/UDP connections (which is what network communication such as game servers uses).
    Here's the MS article: http://support.microsoft.com/default...b;en-us;314882

    EDIT: Also it looks like there is another limit of 10 TCP connections a second that was introduced with XP SP2. Apparently you can change this quite easily using various programs on the web.

    Also, when you say dedicated servers, a dedicated game server would not be running XP... it would probably be something like Windows Server 2003.
    Last edited by chris128; Sep 7th, 2009 at 05:54 AM.
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  3. #3

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    Hyperactive Member BillGeek's Avatar
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    Re: Connection Limit for Windows

    Quote Originally Posted by chris128
    Also, when you say dedicated servers, a dedicated game server would not be running XP... it would probably be something like Windows Server 2003.
    Yip, I do think so, however I was referring to the "dedicated server" option in Counterstrike as an example. Nonetheless, the hundreds of UDP/TCP connections make sense to me too and puts my mind at ease a bit.

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