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May 20th, 2001, 09:09 AM
#1
Thread Starter
Addicted Member
Rotate a location along a vector
I'm making a flight sim, and the roll of the plane is represented by a 3D vector and the point it is looking at is defined by 1 also. I can get the plane to roll fine, but I can't figure out how to make it pitch up and down (by rotationg the point it is looking at) relative to the direction it is rolled at! Any ideas?
BTW, Thanks for all your help
Member of the anti-gay cross-dressing trans-species wolves alliance.
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